CMDR SEXY FINGERS profile
(Alliance Chieftain)
Federation: Ensign
Empire: None
Balance |
|
---|---|
Current assets | 11 343 699 027 cr |
Credits spent on ships | 1 592 259 407 cr |
Credits spent on outfitting | 4 383 216 232 cr |
Credits spent on repairs | 36 216 088 cr |
Credits spent on fuel | 267 163 cr |
Credits spent on munitions | 9 498 119 cr |
Insurance claims | 100 |
Total claim costs | 563 785 630 cr |
Combat |
|
Bounties claimed | 684 |
Profit from bounties | 101 377 710 cr |
Combat bonds | 1 974 |
Profit from combat bonds | 9 585 850 869 cr |
Assassinations | 12 |
Profit from assassinations | 8 496 434 cr |
Highest single reward | 1 604 178 cr |
Skimmers killed | 103 |
Crime |
|
Fines issued | 1 057 |
Lifetime fines value | 474 135 cr |
Bounties received/earned | 223 |
Lifetime bounty value | 250 400 cr |
Highest bounty issued | 5 000 cr |
Smuggling |
|
Black market network | 0 |
Black market profit | 0 cr |
Commodities smuggled | 0 |
Average profit | 0 cr |
Highest single transaction | 0 cr |
Trading |
|
Market network | 65 |
Trading profit | 9 602 228 713 cr |
Commodities traded | 14 982 |
Average profit | 31 901 092 cr |
Highest single transaction | 1 998 876 065 cr |
Mining |
|
Profits from mining | 805 538 883 cr |
Minerals refined | 3 847 |
Materials collected | 10 133 |
Exploration |
|
Systems visited | 3 383 |
Profits from exploration | 88 448 440 cr |
Level 2 detailed scans | 5 824 |
Level 3 detailed scans | 5 824 |
Highest payout | 6 009 303 cr |
Total hyperspace distance | 269 275 ly |
Total hyperspace jumps | 4 535 |
Max distance from start | 25 800,40 ly |
Max distance from Sol | 25 899,99 ly |
Max distance from Colonia | 25 533,22 ly |
Approximate time played | 11W 21H 14M |
Passengers |
|
Total bulk passengers delivered | 147 |
Total VIPs delivered | 0 |
Total delivered | 147 |
Total ejected | 9 |
Search and Rescue |
|
Total items rescued | 21 |
Total profit | 601 695 cr |
Total rescue transactions | 14 |
Crafting |
|
Number of engineers used | 10 |
Number of upgrades generated | 720 |
Grade 1 upgrades generated | 222 |
Grade 2 upgrades generated | 137 |
Grade 3 upgrades generated | 151 |
Grade 4 upgrades generated | 93 |
Grade 5 upgrades generated | 117 |
Crew |
|
Crew credits earned | 1 666 235 599 cr |
Crew hired | 9 |
Crew fired | 8 |
Crew lost | 6 |
Multi-Crew |
|
Total time in multi-crew | 11H 12M 13S |
Time in gunner role | 56M 29S |
Total credits accrued | 126 878 000 cr |