CMDR Ogur profile
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 10 523 174 114 cr |
Credits spent on ships | 1 066 748 450 cr |
Credits spent on outfitting | 1 346 422 823 cr |
Credits spent on repairs | 15 315 055 cr |
Credits spent on fuel | 171 922 cr |
Credits spent on munitions | 2 969 665 cr |
Insurance claims | 84 |
Total claim costs | 69 641 231 cr |
Combat |
|
Bounties claimed | 7 930 |
Profit from bounties | 218 139 711 cr |
Combat bonds | 2 440 |
Profit from combat bonds | 68 300 966 cr |
Assassinations | 135 |
Profit from assassinations | 25 989 559 cr |
Highest single reward | 1 439 737 cr |
Skimmers killed | 243 |
Crime |
|
Fines issued | 310 |
Lifetime fines value | 540 668 cr |
Bounties received/earned | 827 |
Lifetime bounty value | 1 125 115 cr |
Highest bounty issued | 13 100 cr |
Smuggling |
|
Black market network | 81 |
Black market profit | 3 611 535 cr |
Commodities smuggled | 1 235 |
Average profit | 21 888 cr |
Highest single transaction | 1 145 760 cr |
Trading |
|
Market network | 549 |
Trading profit | 70 294 604 cr |
Commodities traded | 55 803 |
Average profit | 34 920 cr |
Highest single transaction | 5 968 755 cr |
Mining |
|
Profits from mining | 24 227 894 cr |
Minerals refined | 1 276 |
Materials collected | 32 337 |
Exploration |
|
Systems visited | 18 963 |
Profits from exploration | 4 607 497 625 cr |
Level 2 detailed scans | 130 654 |
Level 3 detailed scans | 125 929 |
Highest payout | 11 638 279 cr |
Total hyperspace distance | 1 109 264 ly |
Total hyperspace jumps | 24 165 |
Max distance from start | 57 289,47 ly |
Max distance from Sol | 54 458,25 ly |
Max distance from Colonia | 44 534,17 ly |
Approximate time played | 25W 3D 20H 44M |
Passengers |
|
Total bulk passengers delivered | 818 |
Total VIPs delivered | 778 |
Total delivered | 1 596 |
Total ejected | 22 |
Search and Rescue |
|
Total items rescued | 144 |
Total profit | 2 684 084 cr |
Total rescue transactions | 82 |
Crafting |
|
Number of engineers used | 17 |
Number of upgrades generated | 1 585 |
Grade 1 upgrades generated | 313 |
Grade 2 upgrades generated | 375 |
Grade 3 upgrades generated | 509 |
Grade 4 upgrades generated | 245 |
Grade 5 upgrades generated | 143 |
Crew |
|
Crew credits earned | 2 974 034 612 cr |
Crew hired | 13 |
Crew fired | 9 |
Crew lost | 1 |