CMDR Taneth profile

(Dolphin)

Federation: Rear Admiral
Empire: Count
Balance |
|
---|---|
Current assets | 6 757 236 005 cr |
Credits spent on ships | 747 042 688 cr |
Credits spent on outfitting | 1 890 483 656 cr |
Credits spent on repairs | 7 750 451 cr |
Credits spent on fuel | 365 223 cr |
Credits spent on munitions | 616 576 cr |
Insurance claims | 33 |
Total claim costs | 350 811 012 cr |
Combat |
|
Bounties claimed | 1 443 |
Profit from bounties | 338 291 085 cr |
Combat bonds | 21 |
Profit from combat bonds | 1 630 334 cr |
Assassinations | 22 |
Profit from assassinations | 19 219 354 cr |
Highest single reward | 1 556 400 cr |
Skimmers killed | 9 |
Crime |
|
Fines issued | 60 |
Lifetime fines value | 4 140 599 cr |
Bounties received/earned | 17 |
Lifetime bounty value | 22 800 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 0 |
Black market profit | 0 cr |
Commodities smuggled | 0 |
Average profit | 0 cr |
Highest single transaction | 0 cr |
Trading |
|
Market network | 38 |
Trading profit | 378 198 171 cr |
Commodities traded | 27 466 |
Average profit | 1 929 583 cr |
Highest single transaction | 88 039 237 cr |
Mining |
|
Profits from mining | 344 212 789 cr |
Minerals refined | 897 |
Materials collected | 11 777 |
Exploration |
|
Systems visited | 4 607 |
Profits from exploration | 871 211 500 cr |
Level 2 detailed scans | 18 806 |
Level 3 detailed scans | 18 804 |
Highest payout | 16 897 069 cr |
Total hyperspace distance | 221 805 ly |
Total hyperspace jumps | 6 537 |
Max distance from start | 26 653,10 ly |
Max distance from Sol | 26 683,61 ly |
Max distance from Colonia | 34 697,77 ly |
Approximate time played | 4W 19H 59M |
Passengers |
|
Total bulk passengers delivered | 1 503 |
Total VIPs delivered | 80 |
Total delivered | 1 583 |
Total ejected | 63 |
Search and Rescue |
|
Total items rescued | 78 |
Total profit | 1 998 388 cr |
Total rescue transactions | 15 |
Crafting |
|
Number of engineers used | 13 |
Number of upgrades generated | 1 055 |
Grade 1 upgrades generated | 177 |
Grade 2 upgrades generated | 168 |
Grade 3 upgrades generated | 224 |
Grade 4 upgrades generated | 183 |
Grade 5 upgrades generated | 303 |
Crew |
|
Crew credits earned | 573 690 758 cr |
Crew hired | 4 |
Crew fired | 2 |
Crew lost | 9 |
Multi-Crew |
|
Total time in multi-crew | 12H 32M 46S |
Time in gunner role | 16M 46S |
Time in fighter con role | 11M 13S |