CMDR ReD_Ar4eR profile
(Python)
Federation: Lt. Commander
Empire: Duke
Balance |
|
---|---|
Current assets | 9 306 144 198 cr |
Credits spent on ships | 775 370 320 cr |
Credits spent on outfitting | 4 457 369 884 cr |
Credits spent on repairs | 8 077 759 cr |
Credits spent on fuel | 175 382 cr |
Credits spent on munitions | 527 960 cr |
Insurance claims | 9 |
Total claim costs | 58 405 418 cr |
Combat |
|
Bounties claimed | 148 |
Profit from bounties | 27 524 455 cr |
Combat bonds | 64 |
Profit from combat bonds | 10 629 690 cr |
Assassinations | 1 |
Profit from assassinations | 1 440 587 cr |
Highest single reward | 1 000 000 cr |
Skimmers killed | 6 |
Crime |
|
Fines issued | 109 |
Lifetime fines value | 49 872 cr |
Bounties received/earned | 58 |
Lifetime bounty value | 71 600 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 0 |
Black market profit | 0 cr |
Commodities smuggled | 0 |
Average profit | 0 cr |
Highest single transaction | 0 cr |
Trading |
|
Market network | 35 |
Trading profit | 1 299 442 415 cr |
Commodities traded | 35 432 |
Average profit | 9 919 408 cr |
Highest single transaction | 209 286 735 cr |
Mining |
|
Profits from mining | 6 341 478 056 cr |
Minerals refined | 1 641 |
Materials collected | 3 719 |
Exploration |
|
Systems visited | 1 804 |
Profits from exploration | 196 900 529 cr |
Level 2 detailed scans | 10 793 |
Level 3 detailed scans | 10 792 |
Highest payout | 6 763 075 cr |
Total hyperspace distance | 65 271 ly |
Total hyperspace jumps | 2 660 |
Max distance from start | 42 828,86 ly |
Max distance from Sol | 42 868,29 ly |
Max distance from Colonia | 33 031,29 ly |
Approximate time played | 3W 3D 9H 12M |
Passengers |
|
Total bulk passengers delivered | 251 |
Total VIPs delivered | 0 |
Total delivered | 251 |
Total ejected | 0 |
Crafting |
|
Number of engineers used | 5 |
Number of upgrades generated | 141 |
Grade 1 upgrades generated | 63 |
Grade 2 upgrades generated | 29 |
Grade 3 upgrades generated | 18 |
Grade 4 upgrades generated | 16 |
Grade 5 upgrades generated | 15 |
Crew |
|
Crew credits earned | 41 677 936 cr |
Crew hired | 3 |
Crew fired | 3 |
Multi-Crew |
|
Total time in multi-crew | 2H 41M 43S |
Time in gunner role | 8M 9S |
Time in fighter con role | 51M 48S |
Total credits accrued | 26 608 495 cr |