CMDR Takamoto profile
(Krait Mk II)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 57 030 607 718 cr |
Credits spent on ships | 806 484 061 cr |
Credits spent on outfitting | 1 621 549 567 cr |
Credits spent on repairs | 37 117 951 cr |
Credits spent on fuel | 1 124 105 cr |
Credits spent on munitions | 8 779 842 cr |
Insurance claims | 48 |
Total claim costs | 379 351 473 cr |
Combat |
|
Bounties claimed | 32 739 |
Profit from bounties | 4 369 843 727 cr |
Combat bonds | 4 133 |
Profit from combat bonds | 4 553 068 218 cr |
Assassinations | 353 |
Profit from assassinations | 364 454 215 cr |
Highest single reward | 2 131 609 cr |
Skimmers killed | 131 |
Crime |
|
Fines issued | 204 |
Lifetime fines value | 7 380 135 cr |
Bounties received/earned | 261 |
Lifetime bounty value | 1 026 300 cr |
Highest bounty issued | 253 800 cr |
Smuggling |
|
Black market network | 36 |
Black market profit | 6 379 842 cr |
Commodities smuggled | 2 317 |
Average profit | 88 609 cr |
Highest single transaction | 1 381 644 cr |
Trading |
|
Market network | 732 |
Trading profit | 8 913 758 843 cr |
Commodities traded | 549 498 |
Average profit | 2 318 273 cr |
Highest single transaction | 273 019 480 cr |
Mining |
|
Profits from mining | 60 694 050 cr |
Minerals refined | 1 472 |
Materials collected | 109 310 |
Exploration |
|
Systems visited | 7 841 |
Profits from exploration | 1 246 012 216 cr |
Level 2 detailed scans | 54 783 |
Level 3 detailed scans | 54 470 |
Highest payout | 14 313 064 cr |
Total hyperspace distance | 316 730 ly |
Total hyperspace jumps | 14 008 |
Max distance from start | 21 947,08 ly |
Max distance from Sol | 1 714,08 ly |
Max distance from Colonia | 23 692,95 ly |
Approximate time played | 17W 5D 20H 31M |
Passengers |
|
Total bulk passengers delivered | 19 601 |
Total VIPs delivered | 2 286 |
Total delivered | 21 887 |
Total ejected | 20 |
Search and Rescue |
|
Total items rescued | 254 |
Total profit | 2 875 375 cr |
Total rescue transactions | 67 |
Crafting |
|
Number of engineers used | 18 |
Number of upgrades generated | 1 802 |
Grade 1 upgrades generated | 208 |
Grade 2 upgrades generated | 249 |
Grade 3 upgrades generated | 435 |
Grade 4 upgrades generated | 344 |
Grade 5 upgrades generated | 566 |
Crew |
|
Crew credits earned | 4 937 474 114 cr |
Crew hired | 4 |
Crew lost | 11 |
Multi-Crew |
|
Total time in multi-crew | 9H 23M 29S |
Time in gunner role | 2H 30M 18S |
Time in fighter con role | 3H 12M 23S |
Total credits accrued | 31 491 751 cr |