CMDR Chelsea Chamberlain profile
(Krait MkII)
Federation: Rear Admiral
Empire: Count
Balance |
|
---|---|
Current assets | 1 117 831 240 cr |
Credits spent on ships | 826 497 419 cr |
Credits spent on outfitting | 1 803 045 799 cr |
Credits spent on repairs | 18 424 143 cr |
Credits spent on fuel | 177 961 cr |
Credits spent on munitions | 939 791 cr |
Insurance claims | 42 |
Total claim costs | 133 727 632 cr |
Combat |
|
Bounties claimed | 2 302 |
Profit from bounties | 83 417 871 cr |
Combat bonds | 508 |
Profit from combat bonds | 12 757 113 cr |
Assassinations | 39 |
Profit from assassinations | 11 848 147 cr |
Highest single reward | 683 905 cr |
Skimmers killed | 118 |
Crime |
|
Fines issued | 217 |
Lifetime fines value | 773 146 cr |
Bounties received/earned | 207 |
Lifetime bounty value | 169 565 cr |
Highest bounty issued | 6 000 cr |
Smuggling |
|
Black market network | 7 |
Black market profit | 4 225 000 cr |
Commodities smuggled | 4 127 |
Average profit | 140 833 cr |
Highest single transaction | 747 720 cr |
Trading |
|
Market network | 61 |
Trading profit | 17 146 273 cr |
Commodities traded | 15 839 |
Average profit | 63 505 cr |
Highest single transaction | 1 032 102 cr |
Mining |
|
Profits from mining | 4 067 442 cr |
Minerals refined | 598 |
Materials collected | 7 736 |
Exploration |
|
Systems visited | 6 188 |
Profits from exploration | 193 730 260 cr |
Level 2 detailed scans | 3 308 |
Level 3 detailed scans | 24 467 |
Highest payout | 4 435 544 cr |
Total hyperspace distance | 371 600 ly |
Total hyperspace jumps | 7 616 |
Max distance from start | 26 329,07 ly |
Max distance from Sol | 26 392,38 ly |
Max distance from Colonia | 26 066,47 ly |
Approximate time played | 6W 5D 3H 47M |
Passengers |
|
Total bulk passengers delivered | 61 |
Total VIPs delivered | 336 |
Total delivered | 397 |
Total ejected | 31 |
Search and Rescue |
|
Total items rescued | 3 |
Total profit | 32 534 cr |
Total rescue transactions | 3 |
Crafting |
|
Number of engineers used | 14 |
Number of upgrades generated | 518 |
Grade 1 upgrades generated | 161 |
Grade 2 upgrades generated | 83 |
Grade 3 upgrades generated | 82 |
Grade 4 upgrades generated | 80 |
Grade 5 upgrades generated | 112 |
Crew |
|
Crew credits earned | 110 389 458 cr |
Crew hired | 4 |
Crew fired | 1 |
Crew lost | 2 |
Multi-Crew |
|
Total time in multi-crew | 11H 52M 49S |
Time in gunner role | 2H 58M 53S |
Time in fighter con role | 1H 54M 28S |
Total credits accrued | 5 856 186 cr |