CMDR FlyWolf-BR profile
(Krait Mk II)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 36 805 483 406 cr |
Credits spent on ships | 1 967 188 968 cr |
Credits spent on outfitting | 4 067 401 631 cr |
Credits spent on repairs | 51 277 740 cr |
Credits spent on fuel | 259 462 cr |
Credits spent on munitions | 8 847 109 cr |
Insurance claims | 138 |
Total claim costs | 1 077 302 462 cr |
Combat |
|
Bounties claimed | 4 848 |
Profit from bounties | 326 522 237 cr |
Combat bonds | 5 202 |
Profit from combat bonds | 2 298 976 827 cr |
Assassinations | 58 |
Profit from assassinations | 34 512 351 cr |
Highest single reward | 2 102 800 cr |
Skimmers killed | 589 |
Crime |
|
Fines issued | 164 |
Lifetime fines value | 281 751 cr |
Bounties received/earned | 151 |
Lifetime bounty value | 226 200 cr |
Highest bounty issued | 53 000 cr |
Smuggling |
|
Black market network | 18 |
Black market profit | 1 056 360 cr |
Commodities smuggled | 156 |
Average profit | 30 182 cr |
Highest single transaction | 272 856 cr |
Trading |
|
Market network | 337 |
Trading profit | 25 628 139 310 cr |
Commodities traded | 203 295 |
Average profit | 12 750 318 cr |
Highest single transaction | 243 061 938 cr |
Mining |
|
Profits from mining | 1 277 672 967 cr |
Minerals refined | 2 900 |
Materials collected | 42 459 |
Exploration |
|
Systems visited | 4 500 |
Profits from exploration | 1 174 356 136 cr |
Level 2 detailed scans | 43 733 |
Level 3 detailed scans | 43 732 |
Highest payout | 15 712 003 cr |
Total hyperspace distance | 292 604 ly |
Total hyperspace jumps | 9 100 |
Max distance from start | 25 901,44 ly |
Max distance from Sol | 25 899,99 ly |
Max distance from Colonia | 23 651,97 ly |
Approximate time played | 27W 5D 19H 20M |
Passengers |
|
Total bulk passengers delivered | 663 |
Total VIPs delivered | 847 |
Total delivered | 1 510 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 727 |
Total profit | 18 110 946 cr |
Total rescue transactions | 231 |
Crafting |
|
Number of engineers used | 23 |
Number of upgrades generated | 4 117 |
Grade 1 upgrades generated | 727 |
Grade 2 upgrades generated | 775 |
Grade 3 upgrades generated | 836 |
Grade 4 upgrades generated | 903 |
Grade 5 upgrades generated | 876 |
Crew |
|
Crew credits earned | 2 443 105 318 cr |
Crew hired | 2 |
Crew fired | 1 |
Crew lost | 21 |
Multi-Crew |
|
Total time in multi-crew | 2D 8H 35M 31S |
Time in gunner role | 8S |
Time in fighter con role | 5M 34S |