CMDR KickerMix profile
(Imperial Cutter)
Federation: Chief Petty Officer
Empire: Duke
Balance |
|
---|---|
Current assets | 4 937 122 564 cr |
Credits spent on ships | 1 793 129 072 cr |
Credits spent on outfitting | 3 058 614 194 cr |
Credits spent on repairs | 9 145 522 cr |
Credits spent on fuel | 363 092 cr |
Credits spent on munitions | 1 411 227 cr |
Insurance claims | 44 |
Total claim costs | 44 874 286 cr |
Combat |
|
Bounties claimed | 1 455 |
Profit from bounties | 49 494 795 cr |
Combat bonds | 399 |
Profit from combat bonds | 10 644 061 cr |
Assassinations | 11 |
Profit from assassinations | 355 179 cr |
Highest single reward | 556 029 cr |
Skimmers killed | 196 |
Crime |
|
Fines issued | 1 309 |
Lifetime fines value | 668 400 002 cr |
Bounties received/earned | 883 |
Lifetime bounty value | 41 037 070 cr |
Highest bounty issued | 4 778 400 cr |
Smuggling |
|
Black market network | 12 |
Black market profit | 628 152 074 cr |
Commodities smuggled | 46 453 |
Average profit | 2 779 434 cr |
Highest single transaction | 29 303 312 cr |
Trading |
|
Market network | 33 |
Trading profit | 4 139 609 049 cr |
Commodities traded | 4 419 |
Average profit | 29 781 360 cr |
Highest single transaction | 813 282 816 cr |
Mining |
|
Profits from mining | 4 138 807 048 cr |
Minerals refined | 3 940 |
Materials collected | 5 866 |
Exploration |
|
Systems visited | 3 785 |
Profits from exploration | 23 029 934 cr |
Level 2 detailed scans | 2 216 |
Level 3 detailed scans | 2 067 |
Highest payout | 301 448 cr |
Total hyperspace distance | 106 989 ly |
Total hyperspace jumps | 5 382 |
Max distance from start | 1 560,29 ly |
Max distance from Sol | 1 450,43 ly |
Max distance from Colonia | 23 374,90 ly |
Approximate time played | 3W 5D 3H 37M |
Passengers |
|
Total bulk passengers delivered | 630 |
Total VIPs delivered | 837 |
Total delivered | 1 467 |
Total ejected | 0 |
Crafting |
|
Number of engineers used | 8 |
Number of upgrades generated | 334 |
Grade 1 upgrades generated | 242 |
Grade 2 upgrades generated | 32 |
Grade 3 upgrades generated | 31 |
Grade 4 upgrades generated | 16 |
Grade 5 upgrades generated | 13 |
Crew |
|
Crew credits earned | 582 364 723 cr |
Crew hired | 2 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 12H 29M 28S |
Time in gunner role | 1H 57M 22S |
Time in fighter con role | 4M 38S |
Total credits accrued | 1 149 270 cr |