CMDR Barry Kane profile
(Imperial Clipper)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 1 528 704 620 cr |
Credits spent on ships | 714 651 375 cr |
Credits spent on outfitting | 1 002 069 202 cr |
Credits spent on repairs | 1 401 147 cr |
Credits spent on fuel | 157 532 cr |
Credits spent on munitions | 381 559 cr |
Insurance claims | 26 |
Total claim costs | 28 235 345 cr |
Combat |
|
Bounties claimed | 1 847 |
Profit from bounties | 83 943 960 cr |
Combat bonds | 239 |
Profit from combat bonds | 16 953 420 cr |
Assassinations | 2 |
Profit from assassinations | 210 669 cr |
Highest single reward | 346 674 cr |
Skimmers killed | 28 |
Crime |
|
Fines issued | 79 |
Lifetime fines value | 299 686 cr |
Bounties received/earned | 46 |
Lifetime bounty value | 16 900 cr |
Highest bounty issued | 6 000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 487 921 cr |
Commodities smuggled | 57 |
Average profit | 81 320 cr |
Highest single transaction | 290 068 cr |
Trading |
|
Market network | 60 |
Trading profit | 7 195 106 cr |
Commodities traded | 4 319 |
Average profit | 33 780 cr |
Highest single transaction | 1 513 664 cr |
Mining |
|
Profits from mining | 31 324 cr |
Minerals refined | 10 |
Materials collected | 6 675 |
Exploration |
|
Systems visited | 2 590 |
Profits from exploration | 50 495 865 cr |
Level 2 detailed scans | 212 |
Level 3 detailed scans | 18 610 |
Highest payout | 1 441 617 cr |
Total hyperspace distance | 104 376 ly |
Total hyperspace jumps | 3 184 |
Max distance from start | 21 930,99 ly |
Max distance from Sol | 22 000,47 ly |
Max distance from Colonia | 23 692,95 ly |
Approximate time played | 3W 10H 3M |
Passengers |
|
Total bulk passengers delivered | 2 470 |
Total VIPs delivered | 261 |
Total delivered | 2 731 |
Total ejected | 119 |
Search and Rescue |
|
Total items rescued | 1 |
Total profit | 3 309 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 13 |
Number of upgrades generated | 921 |
Grade 1 upgrades generated | 465 |
Grade 2 upgrades generated | 119 |
Grade 3 upgrades generated | 192 |
Grade 4 upgrades generated | 101 |
Grade 5 upgrades generated | 44 |
Crew |
|
Crew credits earned | 47 049 500 cr |
Crew hired | 2 |
Crew fired | 2 |
Multi-Crew |
|
Total time in multi-crew | 1H 25M 56S |
Time in gunner role | 23M |