CMDR Datalives profile
(Mamba)
Federation: Rear Admiral
Empire: Outsider
Balance |
|
---|---|
Current assets | 1 626 155 785 cr |
Credits spent on ships | 607 645 318 cr |
Credits spent on outfitting | 1 010 679 632 cr |
Credits spent on repairs | 6 553 434 cr |
Credits spent on fuel | 395 944 cr |
Credits spent on munitions | 884 920 cr |
Insurance claims | 80 |
Total claim costs | 133 275 049 cr |
Combat |
|
Bounties claimed | 2 576 |
Profit from bounties | 60 723 234 cr |
Combat bonds | 239 |
Profit from combat bonds | 78 003 850 cr |
Assassinations | 7 |
Profit from assassinations | 1 205 618 cr |
Highest single reward | 1 002 126 cr |
Skimmers killed | 164 |
Crime |
|
Fines issued | 603 |
Lifetime fines value | 1 252 418 cr |
Bounties received/earned | 216 |
Lifetime bounty value | 254 055 cr |
Highest bounty issued | 5 000 cr |
Smuggling |
|
Black market network | 10 |
Black market profit | 1 547 983 cr |
Commodities smuggled | 833 |
Average profit | 30 353 cr |
Highest single transaction | 1 156 272 cr |
Trading |
|
Market network | 157 |
Trading profit | 1 311 870 745 cr |
Commodities traded | 139 961 |
Average profit | 1 287 410 cr |
Highest single transaction | 25 879 938 cr |
Mining |
|
Profits from mining | 1 931 cr |
Minerals refined | 1 |
Materials collected | 9 299 |
Exploration |
|
Systems visited | 2 751 |
Profits from exploration | 235 357 498 cr |
Level 2 detailed scans | 12 418 |
Level 3 detailed scans | 15 243 |
Highest payout | 15 389 759 cr |
Total hyperspace distance | 114 031 ly |
Total hyperspace jumps | 4 039 |
Max distance from start | 22 010,00 ly |
Max distance from Sol | 22 032,37 ly |
Max distance from Colonia | 25 784,11 ly |
Approximate time played | 7W 5D 11H 48M |
Passengers |
|
Total bulk passengers delivered | 12 |
Total VIPs delivered | 32 |
Total delivered | 44 |
Total ejected | 10 |
Search and Rescue |
|
Total items rescued | 6 |
Total profit | 180 771 cr |
Total rescue transactions | 3 |
Crafting |
|
Number of engineers used | 8 |
Number of upgrades generated | 334 |
Grade 1 upgrades generated | 96 |
Grade 2 upgrades generated | 90 |
Grade 3 upgrades generated | 79 |
Grade 4 upgrades generated | 38 |
Grade 5 upgrades generated | 31 |
Crew |
|
Crew credits earned | 192 574 809 cr |
Crew hired | 2 |
Crew fired | 1 |
Crew lost | 9 |
Multi-Crew |
|
Total time in multi-crew | 32M 52S |
Time in gunner role | 15M 56S |