CMDR Redbak profile
(Anaconda)
Federation: Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 34 321 425 121 cr |
Credits spent on ships | 4 698 880 386 cr |
Credits spent on outfitting | 11 169 453 699 cr |
Credits spent on repairs | 89 437 279 cr |
Credits spent on fuel | 983 176 cr |
Credits spent on munitions | 9 927 049 cr |
Insurance claims | 147 |
Total claim costs | 2 240 408 685 cr |
Combat |
|
Bounties claimed | 5 495 |
Profit from bounties | 1 520 831 372 cr |
Combat bonds | 4 134 |
Profit from combat bonds | 359 092 973 cr |
Assassinations | 9 |
Profit from assassinations | 24 399 410 cr |
Highest single reward | 2 468 439 cr |
Skimmers killed | 16 |
Crime |
|
Fines issued | 103 |
Lifetime fines value | 323 604 cr |
Bounties received/earned | 169 |
Lifetime bounty value | 747 500 cr |
Highest bounty issued | 404 800 cr |
Smuggling |
|
Black market network | 0 |
Black market profit | 0 cr |
Commodities smuggled | 0 |
Average profit | 0 cr |
Highest single transaction | 0 cr |
Trading |
|
Market network | 162 |
Trading profit | 7 550 785 036 cr |
Commodities traded | 354 857 |
Average profit | 8 669 099 cr |
Highest single transaction | 1 023 695 200 cr |
Mining |
|
Profits from mining | 11 827 364 420 cr |
Minerals refined | 303 |
Materials collected | 15 713 |
Exploration |
|
Systems visited | 3 588 |
Profits from exploration | 98 528 295 cr |
Level 2 detailed scans | 8 490 |
Level 3 detailed scans | 8 490 |
Highest payout | 5 099 942 cr |
Total hyperspace distance | 189 980 ly |
Total hyperspace jumps | 7 046 |
Max distance from start | 21 884,27 ly |
Max distance from Sol | 22 015,05 ly |
Max distance from Colonia | 24 606,55 ly |
Approximate time played | 21W 15H 9M |
Passengers |
|
Total bulk passengers delivered | 61 |
Total VIPs delivered | 55 |
Total delivered | 116 |
Total ejected | 9 |
Crafting |
|
Number of engineers used | 17 |
Number of upgrades generated | 3 035 |
Grade 1 upgrades generated | 545 |
Grade 2 upgrades generated | 494 |
Grade 3 upgrades generated | 706 |
Grade 4 upgrades generated | 563 |
Grade 5 upgrades generated | 727 |
Crew |
|
Crew credits earned | 23 846 593 cr |
Crew hired | 6 |
Crew fired | 6 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 18H 46M 26S |
Time in gunner role | 38M 29S |
Time in fighter con role | 48M 40S |
Total credits accrued | 1 139 502 cr |