CMDR ZCrOver profile
Federation: Petty Officer
Empire: Duke
Balance |
|
---|---|
Current assets | 9 063 205 833 cr |
Credits spent on ships | 862 981 936 cr |
Credits spent on outfitting | 2 549 368 980 cr |
Credits spent on repairs | 2 322 942 cr |
Credits spent on fuel | 181 073 cr |
Credits spent on munitions | 754 828 cr |
Insurance claims | 22 |
Total claim costs | 87 192 025 cr |
Combat |
|
Bounties claimed | 455 |
Profit from bounties | 56 139 230 cr |
Combat bonds | 59 |
Profit from combat bonds | 51 780 501 cr |
Assassinations | 109 |
Profit from assassinations | 72 449 159 cr |
Highest single reward | 691 545 cr |
Skimmers killed | 76 |
Crime |
|
Fines issued | 48 |
Lifetime fines value | 29 600 cr |
Bounties received/earned | 283 |
Lifetime bounty value | 846 900 cr |
Highest bounty issued | 83 500 cr |
Smuggling |
|
Black market network | 1 |
Black market profit | 98 177 cr |
Commodities smuggled | 3 |
Average profit | 32 726 cr |
Highest single transaction | 64 588 cr |
Trading |
|
Market network | 63 |
Trading profit | 842 853 888 cr |
Commodities traded | 45 558 |
Average profit | 4 987 301 cr |
Highest single transaction | 40 998 144 cr |
Mining |
|
Profits from mining | 2 244 048 cr |
Minerals refined | 53 |
Materials collected | 12 424 |
Exploration |
|
Systems visited | 1 606 |
Profits from exploration | 436 282 509 cr |
Level 2 detailed scans | 11 199 |
Level 3 detailed scans | 11 199 |
Highest payout | 13 462 387 cr |
Total hyperspace distance | 57 587 ly |
Total hyperspace jumps | 2 066 |
Max distance from start | 2 543,53 ly |
Max distance from Sol | 2 529,44 ly |
Max distance from Colonia | 23 787,91 ly |
Approximate time played | 2W 6D 20H 39M |
Passengers |
|
Total bulk passengers delivered | 48 |
Total VIPs delivered | 145 |
Total delivered | 193 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 24 |
Total profit | 619 690 cr |
Total rescue transactions | 12 |
Crafting |
|
Number of engineers used | 8 |
Number of upgrades generated | 812 |
Grade 1 upgrades generated | 182 |
Grade 2 upgrades generated | 220 |
Grade 3 upgrades generated | 240 |
Grade 4 upgrades generated | 97 |
Grade 5 upgrades generated | 73 |