CMDR LCU No Fool Like One profile
(Viper MkIII)
Federation: Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 8 873 273 559 cr |
Credits spent on ships | 1 293 866 812 cr |
Credits spent on outfitting | 2 501 656 464 cr |
Credits spent on repairs | 59 715 350 cr |
Credits spent on fuel | 928 307 cr |
Credits spent on munitions | 3 766 530 cr |
Insurance claims | 360 |
Total claim costs | 1 121 638 631 cr |
Combat |
|
Bounties claimed | 1 152 |
Profit from bounties | 126 298 905 cr |
Combat bonds | 5 288 |
Profit from combat bonds | 715 022 429 cr |
Assassinations | 1 |
Profit from assassinations | 300 851 cr |
Highest single reward | 1 000 000 cr |
Skimmers killed | 393 |
Crime |
|
Fines issued | 919 |
Lifetime fines value | 10 032 687 cr |
Bounties received/earned | 713 |
Lifetime bounty value | 624 855 cr |
Highest bounty issued | 376 700 cr |
Smuggling |
|
Black market network | 23 |
Black market profit | 5 963 748 cr |
Commodities smuggled | 1 141 |
Average profit | 87 702 cr |
Highest single transaction | 602 252 cr |
Trading |
|
Market network | 195 |
Trading profit | 7 025 659 331 cr |
Commodities traded | 411 965 |
Average profit | 5 223 539 cr |
Highest single transaction | 299 258 960 cr |
Mining |
|
Profits from mining | 1 836 908 cr |
Minerals refined | 574 |
Materials collected | 18 398 |
Exploration |
|
Systems visited | 29 175 |
Profits from exploration | 4 079 075 872 cr |
Level 2 detailed scans | 201 469 |
Level 3 detailed scans | 240 845 |
Highest payout | 18 070 740 cr |
Total hyperspace distance | 1 492 797 ly |
Total hyperspace jumps | 35 162 |
Max distance from start | 65 339,14 ly |
Max distance from Sol | 65 395,28 ly |
Max distance from Colonia | 46 581,49 ly |
Approximate time played | 43W 5D 17H 52M |
Passengers |
|
Total bulk passengers delivered | 16 709 |
Total VIPs delivered | 4 317 |
Total delivered | 21 026 |
Total ejected | 205 |
Search and Rescue |
|
Total items rescued | 322 |
Total profit | 9 323 749 cr |
Total rescue transactions | 64 |
Crafting |
|
Number of engineers used | 16 |
Number of upgrades generated | 1 271 |
Grade 1 upgrades generated | 238 |
Grade 2 upgrades generated | 241 |
Grade 3 upgrades generated | 325 |
Grade 4 upgrades generated | 279 |
Grade 5 upgrades generated | 188 |
Crew |
|
Crew credits earned | 86 298 178 cr |
Crew hired | 7 |
Crew fired | 3 |
Crew lost | 4 |
Multi-Crew |
|
Total time in multi-crew | 19H 1M 48S |
Time in gunner role | 23M 49S |
Total credits accrued | 2 370 278 cr |