CMDR Tiahorn profile
(Krait Phantom)
Federation: None
Empire: Baron
Balance |
|
---|---|
Current assets | 1 328 068 132 cr |
Credits spent on ships | 580 818 612 cr |
Credits spent on outfitting | 462 274 624 cr |
Credits spent on repairs | 1 942 982 cr |
Credits spent on fuel | 39 764 cr |
Credits spent on munitions | 179 672 cr |
Insurance claims | 17 |
Total claim costs | 17 602 412 cr |
Combat |
|
Bounties claimed | 71 |
Profit from bounties | 12 190 054 cr |
Combat bonds | 66 |
Profit from combat bonds | 4 812 565 cr |
Assassinations | 1 |
Profit from assassinations | 189 992 cr |
Highest single reward | 1 000 000 cr |
Skimmers killed | 0 |
Crime |
|
Fines issued | 16 |
Lifetime fines value | 3 400 cr |
Bounties received/earned | 12 |
Lifetime bounty value | 28 900 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 0 |
Black market profit | 0 cr |
Commodities smuggled | 0 |
Average profit | 0 cr |
Highest single transaction | 0 cr |
Trading |
|
Market network | 23 |
Trading profit | 15 374 643 cr |
Commodities traded | 5 137 |
Average profit | 185 237 cr |
Highest single transaction | 4 135 342 cr |
Mining |
|
Profits from mining | 82 303 cr |
Minerals refined | 5 |
Materials collected | 5 506 |
Exploration |
|
Systems visited | 1 766 |
Profits from exploration | 291 689 596 cr |
Level 2 detailed scans | 13 194 |
Level 3 detailed scans | 13 194 |
Highest payout | 11 506 277 cr |
Total hyperspace distance | 82 287 ly |
Total hyperspace jumps | 2 202 |
Max distance from start | 22 064,04 ly |
Max distance from Sol | 22 095,41 ly |
Max distance from Colonia | 22 943,29 ly |
Approximate time played | 9W 1D 2H 31M |
Passengers |
|
Total bulk passengers delivered | 328 |
Total VIPs delivered | 22 |
Total delivered | 350 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 24 |
Total profit | 653 054 cr |
Total rescue transactions | 10 |
Crafting |
|
Number of engineers used | 1 |
Number of upgrades generated | 169 |
Grade 1 upgrades generated | 35 |
Grade 2 upgrades generated | 42 |
Grade 3 upgrades generated | 53 |
Grade 4 upgrades generated | 24 |
Grade 5 upgrades generated | 15 |
Crew |
|
Crew credits earned | 1 566 542 cr |
Crew hired | 3 |
Crew fired | 2 |
Crew lost | 2 |
Multi-Crew |
|
Total time in multi-crew | 1D 15H 20M 53S |
Time in gunner role | 14M 35S |
Time in fighter con role | 1H 11M 32S |
Total credits accrued | 484 520 cr |