CMDR Pch profile
(Federal Corvette)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 3 102 690 171 cr |
Credits spent on ships | 1 333 427 564 cr |
Credits spent on outfitting | 4 354 134 528 cr |
Credits spent on repairs | 6 164 503 cr |
Credits spent on fuel | 238 128 cr |
Credits spent on munitions | 1 207 487 cr |
Insurance claims | 121 |
Total claim costs | 34 154 226 cr |
Combat |
|
Bounties claimed | 2 302 |
Profit from bounties | 106 625 521 cr |
Combat bonds | 159 |
Profit from combat bonds | 4 592 763 cr |
Assassinations | 3 |
Profit from assassinations | 1 500 349 cr |
Highest single reward | 837 800 cr |
Skimmers killed | 19 |
Crime |
|
Fines issued | 315 |
Lifetime fines value | 237 583 cr |
Bounties received/earned | 112 |
Lifetime bounty value | 78 015 cr |
Highest bounty issued | 6 000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | −592 cr |
Commodities smuggled | 5 |
Average profit | −118 cr |
Highest single transaction | 429 cr |
Trading |
|
Market network | 68 |
Trading profit | 2 283 538 475 cr |
Commodities traded | 14 268 |
Average profit | 18 415 633 cr |
Highest single transaction | 355 194 630 cr |
Mining |
|
Profits from mining | 1 973 905 574 cr |
Minerals refined | 2 144 |
Materials collected | 4 834 |
Exploration |
|
Systems visited | 5 957 |
Profits from exploration | 93 349 458 cr |
Level 2 detailed scans | 3 848 |
Level 3 detailed scans | 7 913 |
Highest payout | 1 909 925 cr |
Total hyperspace distance | 247 696 ly |
Total hyperspace jumps | 7 613 |
Max distance from start | 25 843,92 ly |
Max distance from Sol | 25 899,99 ly |
Max distance from Colonia | 22 781,35 ly |
Approximate time played | 4W 4D 11H 25M |
Passengers |
|
Total bulk passengers delivered | 720 |
Total VIPs delivered | 64 |
Total delivered | 784 |
Total ejected | 7 |
Crafting |
|
Number of engineers used | 9 |
Number of upgrades generated | 528 |
Grade 1 upgrades generated | 175 |
Grade 2 upgrades generated | 124 |
Grade 3 upgrades generated | 137 |
Grade 4 upgrades generated | 67 |
Grade 5 upgrades generated | 25 |
Crew |
|
Crew credits earned | 205 970 899 cr |
Crew hired | 5 |
Crew fired | 3 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 10H 10M 20S |
Time in gunner role | 58M 51S |
Time in fighter con role | 1H 14M 48S |
Total credits accrued | 8 606 739 cr |
Total fines accrued | 200 cr |