CMDR VIATORREX profile
Profile

Commander name:
Current ship:
Mandalay [VIA-01]
(Mandalay)
(Mandalay)
Member since:
10.2.2024
Distances submitted:
0
Systems visited:
10 851
Systems discovered first:
7 390
Balance:
95 298 251 Cr

Ranks
Rookie
Geneticist
Federation: Recruit
Empire: None
Flight log heatmap
Statistics
Balance |
|
---|---|
Current assets | 6 170 948 610 cr |
Credits spent on ships | 650 304 927 cr |
Credits spent on outfitting | 1 556 904 661 cr |
Credits spent on repairs | 5 912 191 cr |
Credits spent on fuel | 33 102 cr |
Credits spent on munitions | 403 242 cr |
Insurance claims | 17 |
Total claim costs | 20 862 511 cr |
Combat |
|
Bounties claimed | 141 |
Profit from bounties | 134 011 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 7 |
Profit from assassinations | 251 993 cr |
Highest single reward | 8 550 cr |
Skimmers killed | 4 |
Crime |
|
Fines issued | 117 |
Lifetime fines value | 64 764 cr |
Bounties received/earned | 597 |
Lifetime bounty value | 596 200 cr |
Highest bounty issued | 1 500 cr |
Smuggling |
|
Black market network | 1 |
Black market profit | 27 621 cr |
Commodities smuggled | 9 |
Average profit | 27 621 cr |
Highest single transaction | 27 621 cr |
Trading |
|
Market network | 9 |
Trading profit | 78 238 033 cr |
Commodities traded | 666 |
Average profit | 3 009 155 cr |
Highest single transaction | 47 546 508 cr |
Mining |
|
Profits from mining | 78 181 492 cr |
Minerals refined | 461 |
Materials collected | 7 177 |
Exploration |
|
Systems visited | 12 171 |
Profits from exploration | 541 230 085 cr |
Level 2 detailed scans | 21 478 |
Level 3 detailed scans | 21 478 |
Highest payout | 12 434 624 cr |
Total hyperspace distance | 777 283 ly |
Total hyperspace jumps | 12 439 |
Max distance from start | 65 616,70 ly |
Max distance from Sol | 65 647,34 ly |
Max distance from Colonia | 46 943,39 ly |
Approximate time played | 4W 1D 4H 26M |
Passengers |
|
Total bulk passengers delivered | 5 |
Total VIPs delivered | 29 |
Total delivered | 34 |
Total ejected | 0 |
Crafting |
|
Number of engineers used | 4 |
Number of upgrades generated | 177 |
Grade 1 upgrades generated | 35 |
Grade 2 upgrades generated | 37 |
Grade 3 upgrades generated | 48 |
Grade 4 upgrades generated | 36 |
Grade 5 upgrades generated | 21 |
Crew |
|
Crew credits earned | 50 478 cr |
Crew hired | 1 |
Crew fired | 1 |
Crew lost | 1 |