CMDR SirSkirmish profile
(Anaconda)
Federation: Midshipman
Empire: Outsider
Balance |
|
---|---|
Current assets | 5 393 869 522 cr |
Credits spent on ships | 859 275 529 cr |
Credits spent on outfitting | 507 697 987 cr |
Credits spent on repairs | 4 041 303 cr |
Credits spent on fuel | 163 329 cr |
Credits spent on munitions | 781 822 cr |
Insurance claims | 3 |
Total claim costs | 11 029 908 cr |
Combat |
|
Bounties claimed | 632 |
Profit from bounties | 106 667 374 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 56 |
Profit from assassinations | 16 990 931 cr |
Highest single reward | 1 581 618 cr |
Skimmers killed | 18 |
Crime |
|
Fines issued | 10 |
Lifetime fines value | 241 850 cr |
Bounties received/earned | 18 |
Lifetime bounty value | 53 900 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 2 |
Black market profit | 2 830 cr |
Commodities smuggled | 16 |
Average profit | 236 cr |
Highest single transaction | 687 cr |
Trading |
|
Market network | 44 |
Trading profit | 417 446 559 cr |
Commodities traded | 26 435 |
Average profit | 3 138 696 cr |
Highest single transaction | 19 503 540 cr |
Mining |
|
Profits from mining | 49 641 329 cr |
Minerals refined | 133 |
Materials collected | 3 541 |
Exploration |
|
Systems visited | 1 601 |
Profits from exploration | 97 032 099 cr |
Level 2 detailed scans | 7 922 |
Level 3 detailed scans | 7 922 |
Highest payout | 1 933 748 cr |
Total hyperspace distance | 55 168 ly |
Total hyperspace jumps | 2 110 |
Max distance from start | 2 887,38 ly |
Approximate time played | 1W 5D 5H 41M |
Passengers |
|
Total bulk passengers delivered | 0 |
Total VIPs delivered | 42 |
Total delivered | 42 |
Total ejected | 47 |
Search and Rescue |
|
Total items rescued | 18 |
Total profit | 428 217 cr |
Total rescue transactions | 12 |
Crafting |
|
Number of engineers used | 8 |
Number of upgrades generated | 368 |
Grade 1 upgrades generated | 136 |
Grade 2 upgrades generated | 96 |
Grade 3 upgrades generated | 83 |
Grade 4 upgrades generated | 43 |
Grade 5 upgrades generated | 10 |
Crew |
|
Crew credits earned | 573 789 220 cr |
Crew hired | 5 |
Crew fired | 4 |
Multi-Crew |
|
Total time in multi-crew | 16M 51S |
Time in gunner role | 10M 6S |
Time in fighter con role | 7M 35S |
Total credits accrued | 696 080 cr |