CMDR Kurtis profile
Profile

Commander name:
Current ship:
harsh language [KU-ve1]
(Viper Mk III)
(Viper Mk III)
Member since:
19.2.2024
Distances submitted:
0
Systems visited:
1 105
Systems discovered first:
57
Balance:
34 538 000 Cr

Ranks
Defenceless
Directionless
Federation: Midshipman
Empire: Baron
Flight log heatmap
Statistics
Balance |
|
---|---|
Current assets | 405 089 897 cr |
Credits spent on ships | 171 078 311 cr |
Credits spent on outfitting | 375 625 449 cr |
Credits spent on repairs | 683 198 cr |
Credits spent on fuel | 191 206 cr |
Credits spent on munitions | 359 485 cr |
Insurance claims | 5 |
Total claim costs | 9 820 461 cr |
Combat |
|
Bounties claimed | 70 |
Profit from bounties | 969 985 cr |
Combat bonds | 31 |
Profit from combat bonds | 719 371 cr |
Assassinations | 0 |
Profit from assassinations | 0 cr |
Highest single reward | 106 460 cr |
Skimmers killed | 0 |
Crime |
|
Fines issued | 56 |
Lifetime fines value | 10 566 434 cr |
Bounties received/earned | 1 |
Lifetime bounty value | 200 cr |
Highest bounty issued | 200 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 221 671 cr |
Commodities smuggled | 63 |
Average profit | 36 945 cr |
Highest single transaction | 182 358 cr |
Trading |
|
Market network | 74 |
Trading profit | 324 519 376 cr |
Commodities traded | 7 784 |
Average profit | 780 095 cr |
Highest single transaction | 79 674 192 cr |
Mining |
|
Profits from mining | 297 390 331 cr |
Minerals refined | 322 |
Materials collected | 5 218 |
Exploration |
|
Systems visited | 1 364 |
Profits from exploration | 104 780 968 cr |
Level 2 detailed scans | 2 153 |
Level 3 detailed scans | 2 130 |
Highest payout | 3 919 323 cr |
Total hyperspace distance | 66 397 ly |
Total hyperspace jumps | 2 361 |
Max distance from start | 5 014,66 ly |
Approximate time played | 2W 1D 2H 36M |
Search and Rescue |
|
Total items rescued | 1 |
Total profit | 25 961 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 13 |
Number of upgrades generated | 446 |
Grade 1 upgrades generated | 123 |
Grade 2 upgrades generated | 110 |
Grade 3 upgrades generated | 119 |
Grade 4 upgrades generated | 55 |
Grade 5 upgrades generated | 39 |
Multi-Crew |
|
Total time in multi-crew | 2H 59M 20S |
Time in gunner role | 58M 36S |