CMDR Rendfall profile
![](/img/users/1/8/0/4/0/4/180404.png?v=1711071680)
(Krait Phantom)
![](/img/ships/unknown.jpg)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 3 636 260 280 cr |
Credits spent on ships | 573 618 375 cr |
Credits spent on outfitting | 990 604 285 cr |
Credits spent on repairs | 5 763 146 cr |
Credits spent on fuel | 329 392 cr |
Credits spent on munitions | 405 807 cr |
Insurance claims | 23 |
Total claim costs | 66 543 023 cr |
Combat |
|
Bounties claimed | 74 |
Profit from bounties | 18 014 993 cr |
Combat bonds | 190 |
Profit from combat bonds | 12 592 472 cr |
Assassinations | 10 |
Profit from assassinations | 3 388 046 cr |
Highest single reward | 207 595 cr |
Skimmers killed | 0 |
Crime |
|
Fines issued | 135 |
Lifetime fines value | 4 551 550 cr |
Bounties received/earned | 8 |
Lifetime bounty value | 3 000 cr |
Highest bounty issued | 500 cr |
Smuggling |
|
Black market network | 7 |
Black market profit | 519 735 cr |
Commodities smuggled | 426 |
Average profit | 37 124 cr |
Highest single transaction | 410 032 cr |
Trading |
|
Market network | 106 |
Trading profit | 3 377 753 857 cr |
Commodities traded | 156 150 |
Average profit | 10 235 618 cr |
Highest single transaction | 41 292 740 cr |
Mining |
|
Profits from mining | 40 756 cr |
Minerals refined | 8 |
Materials collected | 5 474 |
Exploration |
|
Systems visited | 2 575 |
Profits from exploration | 413 726 527 cr |
Level 2 detailed scans | 10 985 |
Level 3 detailed scans | 10 985 |
Highest payout | 5 402 224 cr |
Total hyperspace distance | 136 167 ly |
Total hyperspace jumps | 3 748 |
Max distance from start | 25 868,70 ly |
Max distance from Sol | 25 899,99 ly |
Max distance from Colonia | 22 389,48 ly |
Approximate time played | 2W 2D 12H 26M |
Passengers |
|
Total bulk passengers delivered | 0 |
Total VIPs delivered | 16 |
Total delivered | 16 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 10 |
Total profit | 179 028 cr |
Total rescue transactions | 3 |
Crafting |
|
Number of engineers used | 7 |
Number of upgrades generated | 368 |
Grade 1 upgrades generated | 90 |
Grade 2 upgrades generated | 78 |
Grade 3 upgrades generated | 73 |
Grade 4 upgrades generated | 83 |
Grade 5 upgrades generated | 44 |
Multi-Crew |
|
Total time in multi-crew | 1H 51M 9S |
Time in fighter con role | 4M 22S |
Total credits accrued | 479 326 cr |