CMDR ANDYBUZZARD profile
(Type-9 Heavy)
Federation: Chief Petty Officer
Empire: None
Balance |
|
---|---|
Current assets | 7 493 714 186 cr |
Credits spent on ships | 968 847 184 cr |
Credits spent on outfitting | 3 845 728 136 cr |
Credits spent on repairs | 8 916 793 cr |
Credits spent on fuel | 258 744 cr |
Credits spent on munitions | 4 258 061 cr |
Insurance claims | 12 |
Total claim costs | 125 907 727 cr |
Combat |
|
Bounties claimed | 83 |
Profit from bounties | 17 735 624 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 0 |
Profit from assassinations | 0 cr |
Highest single reward | 932 336 cr |
Skimmers killed | 13 |
Crime |
|
Fines issued | 52 |
Lifetime fines value | 1 124 712 cr |
Bounties received/earned | 10 |
Lifetime bounty value | 12 500 cr |
Highest bounty issued | 5 000 cr |
Smuggling |
|
Black market network | 2 |
Black market profit | 3 355 792 cr |
Commodities smuggled | 1 175 |
Average profit | 419 474 cr |
Highest single transaction | 2 198 848 cr |
Trading |
|
Market network | 127 |
Trading profit | 2 952 974 521 cr |
Commodities traded | 427 184 |
Average profit | 2 734 236 cr |
Highest single transaction | 20 564 192 cr |
Mining |
|
Profits from mining | 365 367 401 cr |
Minerals refined | 15 175 |
Materials collected | 10 850 |
Exploration |
|
Systems visited | 6 753 |
Profits from exploration | 741 860 692 cr |
Level 2 detailed scans | 39 412 |
Level 3 detailed scans | 39 406 |
Highest payout | 9 811 214 cr |
Total hyperspace distance | 329 209 ly |
Total hyperspace jumps | 8 211 |
Max distance from start | 59 169,09 ly |
Max distance from Sol | 59 200,67 ly |
Max distance from Colonia | 40 710,54 ly |
Approximate time played | 7W 2D 1H 44M |
Passengers |
|
Total bulk passengers delivered | 114 |
Total VIPs delivered | 276 |
Total delivered | 390 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 18 |
Total profit | 258 435 cr |
Total rescue transactions | 6 |
Crafting |
|
Number of engineers used | 7 |
Number of upgrades generated | 367 |
Grade 1 upgrades generated | 118 |
Grade 2 upgrades generated | 103 |
Grade 3 upgrades generated | 86 |
Grade 4 upgrades generated | 45 |
Grade 5 upgrades generated | 15 |
Crew |
|
Crew credits earned | 394 738 952 cr |
Crew hired | 16 |
Crew fired | 16 |
Crew lost | 3 |
Multi-Crew |
|
Total time in multi-crew | 3M 39S |
Time in gunner role | 2M 26S |