CMDR Erionar profile
Federation: Lt. Commander
Empire: None
Balance |
|
---|---|
Current assets | 4 478 408 464 cr |
Credits spent on ships | 145 872 901 cr |
Credits spent on outfitting | 351 150 665 cr |
Credits spent on repairs | 8 772 692 cr |
Credits spent on fuel | 443 990 cr |
Credits spent on munitions | 300 930 cr |
Insurance claims | 35 |
Total claim costs | 92 108 519 cr |
Combat |
|
Bounties claimed | 4 652 |
Profit from bounties | 126 825 053 cr |
Combat bonds | 449 |
Profit from combat bonds | 8 964 800 cr |
Assassinations | 574 |
Profit from assassinations | 42 084 339 cr |
Highest single reward | 1 459 970 cr |
Skimmers killed | 842 |
Crime |
|
Fines issued | 400 |
Lifetime fines value | 1 647 331 cr |
Bounties received/earned | 734 |
Lifetime bounty value | 2 581 070 cr |
Highest bounty issued | 12 000 cr |
Smuggling |
|
Black market network | 36 |
Black market profit | 3 078 959 cr |
Commodities smuggled | 2 232 |
Average profit | 33 467 cr |
Highest single transaction | 681 226 cr |
Trading |
|
Market network | 349 |
Trading profit | 224 513 112 cr |
Commodities traded | 182 062 |
Average profit | 76 757 cr |
Highest single transaction | 8 976 704 cr |
Mining |
|
Profits from mining | 85 429 935 cr |
Minerals refined | 8 484 |
Materials collected | 13 935 |
Exploration |
|
Systems visited | 2 645 |
Profits from exploration | 186 480 967 cr |
Level 2 detailed scans | 5 090 |
Level 3 detailed scans | 112 512 |
Highest payout | 5 274 193 cr |
Total hyperspace distance | 103 414 ly |
Total hyperspace jumps | 6 231 |
Max distance from start | 1 854,33 ly |
Max distance from Sol | 1 842,73 ly |
Max distance from Colonia | 22 494,80 ly |
Approximate time played | 14W 1D 23H 11M |
Passengers |
|
Total bulk passengers delivered | 82 |
Total VIPs delivered | 29 |
Total delivered | 111 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 161 |
Total profit | 3 856 459 cr |
Total rescue transactions | 26 |
Crafting |
|
Number of engineers used | 5 |
Number of upgrades generated | 287 |
Grade 1 upgrades generated | 39 |
Grade 2 upgrades generated | 63 |
Grade 3 upgrades generated | 78 |
Grade 4 upgrades generated | 82 |
Grade 5 upgrades generated | 25 |
Crew |
|
Crew credits earned | 9 780 970 cr |
Crew hired | 3 |
Crew fired | 1 |
Crew lost | 2 |