CMDR JPCortesP profile
(Imperial Clipper)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 3 529 900 048 cr |
Credits spent on ships | 1 874 444 478 cr |
Credits spent on outfitting | 10 119 999 566 cr |
Credits spent on repairs | 33 956 737 cr |
Credits spent on fuel | 756 309 cr |
Credits spent on munitions | 4 604 486 cr |
Insurance claims | 60 |
Total claim costs | 222 856 518 cr |
Combat |
|
Bounties claimed | 1 993 |
Profit from bounties | 323 911 528 cr |
Combat bonds | 4 535 |
Profit from combat bonds | 683 575 871 cr |
Assassinations | 6 |
Profit from assassinations | 6 244 975 cr |
Highest single reward | 1 612 282 cr |
Skimmers killed | 87 |
Crime |
|
Fines issued | 3 713 |
Lifetime fines value | 2 616 618 438 cr |
Bounties received/earned | 1 284 |
Lifetime bounty value | 4 303 700 cr |
Highest bounty issued | 25 580 cr |
Smuggling |
|
Black market network | 10 |
Black market profit | 2 026 481 214 cr |
Commodities smuggled | 252 998 |
Average profit | 1 488 965 cr |
Highest single transaction | 2 496 256 cr |
Trading |
|
Market network | 117 |
Trading profit | 457 728 739 cr |
Commodities traded | 70 777 |
Average profit | 651 108 cr |
Highest single transaction | 52 247 520 cr |
Mining |
|
Profits from mining | 115 250 385 cr |
Minerals refined | 3 408 |
Materials collected | 12 616 |
Exploration |
|
Systems visited | 4 252 |
Profits from exploration | 27 929 813 cr |
Level 2 detailed scans | 1 463 |
Level 3 detailed scans | 2 948 |
Highest payout | 855 360 cr |
Total hyperspace distance | 201 278 ly |
Total hyperspace jumps | 8 626 |
Max distance from start | 5 053,96 ly |
Max distance from Sol | 5 075,86 ly |
Max distance from Colonia | 23 502,87 ly |
Approximate time played | 6W 5D 2H 35M |
Passengers |
|
Total bulk passengers delivered | 2 190 |
Total VIPs delivered | 2 094 |
Total delivered | 4 284 |
Total ejected | 13 |
Search and Rescue |
|
Total items rescued | 10 |
Total profit | 211 969 cr |
Total rescue transactions | 6 |
Crafting |
|
Number of engineers used | 15 |
Number of upgrades generated | 1 372 |
Grade 1 upgrades generated | 437 |
Grade 2 upgrades generated | 284 |
Grade 3 upgrades generated | 302 |
Grade 4 upgrades generated | 171 |
Grade 5 upgrades generated | 178 |
Crew |
|
Crew credits earned | 255 561 983 cr |
Crew hired | 27 |
Crew fired | 23 |
Crew lost | 4 |
Multi-Crew |
|
Total time in multi-crew | 4H 37M 24S |
Time in gunner role | 4S |