CMDR Roland Deschain 47 profile
Federation: Lieutenant
Empire: Duke
Balance |
|
---|---|
Current assets | 5 266 004 942 cr |
Credits spent on ships | 597 024 139 cr |
Credits spent on outfitting | 907 242 960 cr |
Credits spent on repairs | 1 118 508 cr |
Credits spent on fuel | 57 416 cr |
Credits spent on munitions | 458 449 cr |
Insurance claims | 17 |
Total claim costs | 150 002 638 cr |
Combat |
|
Bounties claimed | 220 |
Profit from bounties | 5 666 229 cr |
Combat bonds | 6 |
Profit from combat bonds | 179 150 cr |
Assassinations | 96 |
Profit from assassinations | 21 321 567 cr |
Highest single reward | 221 582 cr |
Skimmers killed | 24 |
Crime |
|
Fines issued | 25 |
Lifetime fines value | 541 030 cr |
Bounties received/earned | 23 |
Lifetime bounty value | 38 500 cr |
Highest bounty issued | 5 000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 21 946 cr |
Commodities smuggled | 28 |
Average profit | 1 463 cr |
Highest single transaction | 5 609 cr |
Trading |
|
Market network | 59 |
Trading profit | 2 507 389 691 cr |
Commodities traded | 8 280 |
Average profit | 14 577 847 cr |
Highest single transaction | 354 973 490 cr |
Mining |
|
Profits from mining | 2 494 273 767 cr |
Minerals refined | 2 087 |
Materials collected | 9 592 |
Exploration |
|
Systems visited | 2 128 |
Profits from exploration | 191 766 042 cr |
Level 2 detailed scans | 9 451 |
Level 3 detailed scans | 9 450 |
Highest payout | 8 048 493 cr |
Total hyperspace distance | 104 064 ly |
Total hyperspace jumps | 2 823 |
Max distance from start | 25 196,76 ly |
Max distance from Sol | 25 624,58 ly |
Max distance from Colonia | 23 343,84 ly |
Approximate time played | 2W 3D 12H 9M |
Passengers |
|
Total bulk passengers delivered | 5 |
Total VIPs delivered | 37 |
Total delivered | 42 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 5 |
Total profit | 105 179 cr |
Total rescue transactions | 4 |
Crafting |
|
Number of engineers used | 9 |
Number of upgrades generated | 783 |
Grade 1 upgrades generated | 202 |
Grade 2 upgrades generated | 198 |
Grade 3 upgrades generated | 228 |
Grade 4 upgrades generated | 100 |
Grade 5 upgrades generated | 55 |
Crew |
|
Crew credits earned | 1 396 720 891 cr |
Crew hired | 3 |