CMDR Yacca profile
Profile

Commander name:
Current ship:
[YA-01A]
(Anaconda)
(Anaconda)
Member since:
6.5.2024
Distances submitted:
0
Systems visited:
525
Systems discovered first:
245
Balance:
1 916 479 157 Cr

Ranks
Defenceless
Taxonomist
Federation: Petty Officer
Empire: None
Credits
Flight log heatmap
Statistics
Balance |
|
---|---|
Current assets | 2 309 076 542 cr |
Credits spent on ships | 154 012 323 cr |
Credits spent on outfitting | 204 588 755 cr |
Credits spent on repairs | 1 210 375 cr |
Credits spent on fuel | 51 986 cr |
Credits spent on munitions | 7 820 cr |
Insurance claims | 1 |
Total claim costs | 9 717 cr |
Combat |
|
Bounties claimed | 6 |
Profit from bounties | 6 610 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 0 |
Profit from assassinations | 0 cr |
Highest single reward | 1 300 cr |
Skimmers killed | 15 |
Crime |
|
Fines issued | 13 |
Lifetime fines value | 5 019 cr |
Bounties received/earned | 1 |
Lifetime bounty value | 500 cr |
Highest bounty issued | 500 cr |
Smuggling |
|
Black market network | 1 |
Black market profit | 2 130 cr |
Commodities smuggled | 2 |
Average profit | 2 130 cr |
Highest single transaction | 2 130 cr |
Trading |
|
Market network | 6 |
Trading profit | 7 654 555 cr |
Commodities traded | 872 |
Average profit | 123 461 cr |
Highest single transaction | 892 552 cr |
Mining |
|
Profits from mining | 22 324 cr |
Minerals refined | 8 |
Materials collected | 1 076 |
Exploration |
|
Systems visited | 1 119 |
Profits from exploration | 126 373 052 cr |
Level 2 detailed scans | 8 651 |
Level 3 detailed scans | 8 651 |
Highest payout | 6 509 992 cr |
Total hyperspace distance | 46 983 ly |
Total hyperspace jumps | 1 446 |
Max distance from start | 23 206,12 ly |
Max distance from Sol | 23 342,02 ly |
Max distance from Colonia | 21 946,52 ly |
Approximate time played | 1W 3D 12H 14M |
Passengers |
|
Total bulk passengers delivered | 0 |
Total VIPs delivered | 79 |
Total delivered | 79 |
Total ejected | 0 |
Crafting |
|
Number of engineers used | 1 |
Number of upgrades generated | 17 |
Grade 1 upgrades generated | 11 |
Grade 2 upgrades generated | 3 |
Grade 3 upgrades generated | 3 |