CMDR NewGAME profile
(Vulture)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 13 303 156 921 cr |
Credits spent on ships | 2 377 312 688 cr |
Credits spent on outfitting | 4 334 961 628 cr |
Credits spent on repairs | 57 982 446 cr |
Credits spent on fuel | 1 177 035 cr |
Credits spent on munitions | 5 603 453 cr |
Insurance claims | 90 |
Total claim costs | 424 165 285 cr |
Combat |
|
Bounties claimed | 8 307 |
Profit from bounties | 585 906 245 cr |
Combat bonds | 2 960 |
Profit from combat bonds | 471 033 467 cr |
Assassinations | 238 |
Profit from assassinations | 300 032 579 cr |
Highest single reward | 1 934 676 cr |
Skimmers killed | 123 |
Crime |
|
Fines issued | 526 |
Lifetime fines value | 4 813 698 cr |
Bounties received/earned | 727 |
Lifetime bounty value | 810 785 cr |
Highest bounty issued | 28 800 cr |
Smuggling |
|
Black market network | 8 |
Black market profit | 3 742 235 cr |
Commodities smuggled | 786 |
Average profit | 187 112 cr |
Highest single transaction | 859 188 cr |
Trading |
|
Market network | 222 |
Trading profit | 4 853 886 523 cr |
Commodities traded | 213 810 |
Average profit | 5 345 690 cr |
Highest single transaction | 580 957 650 cr |
Mining |
|
Profits from mining | 3 603 826 904 cr |
Minerals refined | 3 361 |
Materials collected | 44 386 |
Exploration |
|
Systems visited | 19 395 |
Profits from exploration | 3 503 353 946 cr |
Level 2 detailed scans | 95 541 |
Level 3 detailed scans | 122 770 |
Highest payout | 13 764 288 cr |
Total hyperspace distance | 1 296 520 ly |
Total hyperspace jumps | 26 875 |
Max distance from start | 65 648,16 ly |
Max distance from Sol | 65 647,34 ly |
Max distance from Colonia | 50 088,39 ly |
Approximate time played | 17W 1D 3H 12M |
Passengers |
|
Total bulk passengers delivered | 1 493 |
Total VIPs delivered | 33 |
Total delivered | 1 526 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 4 |
Total profit | 105 618 cr |
Total rescue transactions | 4 |
Crafting |
|
Number of engineers used | 22 |
Number of upgrades generated | 5 252 |
Grade 1 upgrades generated | 644 |
Grade 2 upgrades generated | 523 |
Grade 3 upgrades generated | 854 |
Grade 4 upgrades generated | 1 020 |
Grade 5 upgrades generated | 2 211 |
Crew |
|
Crew credits earned | 489 834 387 cr |
Crew hired | 1 462 |
Crew fired | 1 451 |
Crew lost | 11 |
Multi-Crew |
|
Total time in multi-crew | 1D 4H 26M 5S |
Time in gunner role | 2H 52M 26S |