CMDR DPOET profile
Profile

Distances submitted:
0
Systems visited:
37
Systems discovered first:
13
Balance:
1 050 773 467 Cr
Ranks
Defenceless
Cataloguer
Federation: Rear Admiral
Empire: Prince
Credits
Flight log heatmap
Statistics
Balance |
|
---|---|
Current assets | 4 171 440 758 cr |
Credits spent on ships | 3 356 950 887 cr |
Credits spent on outfitting | 1 712 592 216 cr |
Credits spent on repairs | 7 706 851 cr |
Credits spent on fuel | 690 815 cr |
Credits spent on munitions | 2 008 815 cr |
Insurance claims | 97 |
Total claim costs | 217 140 377 cr |
Combat |
|
Bounties claimed | 482 |
Profit from bounties | 82 246 818 cr |
Combat bonds | 125 |
Profit from combat bonds | 8 303 754 cr |
Assassinations | 9 |
Profit from assassinations | 1 166 359 cr |
Highest single reward | 1 685 964 cr |
Skimmers killed | 0 |
Crime |
|
Fines issued | 169 |
Lifetime fines value | 3 260 139 cr |
Bounties received/earned | 44 |
Lifetime bounty value | 32 450 cr |
Highest bounty issued | 5 000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 201 469 cr |
Commodities smuggled | 255 |
Average profit | 18 315 cr |
Highest single transaction | 133 452 cr |
Trading |
|
Market network | 46 |
Trading profit | 527 599 874 cr |
Commodities traded | 1 268 |
Average profit | 7 537 141 cr |
Highest single transaction | 103 708 010 cr |
Mining |
|
Profits from mining | 563 746 238 cr |
Minerals refined | 817 |
Materials collected | 1 734 |
Exploration |
|
Systems visited | 3 270 |
Profits from exploration | 29 970 387 cr |
Level 2 detailed scans | 2 805 |
Level 3 detailed scans | 2 801 |
Highest payout | 2 465 335 cr |
Total hyperspace distance | 111 493 ly |
Total hyperspace jumps | 5 063 |
Max distance from start | 22 450,80 ly |
Approximate time played | 6W 6D 1H 39M |
Passengers |
|
Total bulk passengers delivered | 4 605 |
Total VIPs delivered | 1 380 |
Total delivered | 5 985 |
Total ejected | 548 |
Search and Rescue |
|
Total items rescued | 10 |
Total profit | 261 191 cr |
Total rescue transactions | 8 |
Crafting |
|
Number of engineers used | 10 |
Number of upgrades generated | 1 192 |
Grade 1 upgrades generated | 251 |
Grade 2 upgrades generated | 257 |
Grade 3 upgrades generated | 265 |
Grade 4 upgrades generated | 210 |
Grade 5 upgrades generated | 209 |
Crew |
|
Crew credits earned | 134 921 345 cr |
Crew hired | 8 |
Crew fired | 8 |
Crew lost | 2 |
Multi-Crew |
|
Total time in multi-crew | 24M 59S |
Time in gunner role | 7M 14S |