CMDR Meltex profile
(Imperial Cutter)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 8 317 279 184 cr |
Credits spent on ships | 1 885 505 970 cr |
Credits spent on outfitting | 5 155 428 018 cr |
Credits spent on repairs | 47 104 725 cr |
Credits spent on fuel | 395 237 cr |
Credits spent on munitions | 2 434 557 cr |
Insurance claims | 35 |
Total claim costs | 213 344 085 cr |
Combat |
|
Bounties claimed | 1 453 |
Profit from bounties | 125 282 822 cr |
Combat bonds | 1 872 |
Profit from combat bonds | 94 561 619 cr |
Assassinations | 14 |
Profit from assassinations | 14 618 823 cr |
Highest single reward | 288 020 cr |
Skimmers killed | 49 |
Crime |
|
Fines issued | 124 |
Lifetime fines value | 203 349 cr |
Bounties received/earned | 118 |
Lifetime bounty value | 88 220 cr |
Highest bounty issued | 6 000 cr |
Smuggling |
|
Black market network | 7 |
Black market profit | 2 205 630 cr |
Commodities smuggled | 161 |
Average profit | 63 018 cr |
Highest single transaction | 366 675 cr |
Trading |
|
Market network | 124 |
Trading profit | 11 446 345 823 cr |
Commodities traded | 141 649 |
Average profit | 12 455 219 cr |
Highest single transaction | 770 303 340 cr |
Mining |
|
Profits from mining | 6 126 369 697 cr |
Minerals refined | 13 075 |
Materials collected | 24 424 |
Exploration |
|
Systems visited | 5 465 |
Profits from exploration | 285 263 272 cr |
Level 2 detailed scans | 5 477 |
Level 3 detailed scans | 30 782 |
Highest payout | 14 596 329 cr |
Total hyperspace distance | 222 137 ly |
Total hyperspace jumps | 7 203 |
Max distance from start | 25 843,92 ly |
Approximate time played | 8W 2D 2H 47M |
Passengers |
|
Total bulk passengers delivered | 62 |
Total VIPs delivered | 11 |
Total delivered | 73 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 7 |
Total profit | 45 998 cr |
Total rescue transactions | 2 |
Crafting |
|
Number of engineers used | 16 |
Number of upgrades generated | 1 828 |
Grade 1 upgrades generated | 313 |
Grade 2 upgrades generated | 334 |
Grade 3 upgrades generated | 418 |
Grade 4 upgrades generated | 405 |
Grade 5 upgrades generated | 358 |
Crew |
|
Crew credits earned | 457 917 110 cr |
Crew hired | 5 |
Crew fired | 4 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 6H 17M 58S |