CMDR malcotch profile
(Anaconda)
Federation: Petty Officer
Empire: Outsider
Balance |
|
---|---|
Current assets | 6 934 556 316 cr |
Credits spent on ships | 346 621 655 cr |
Credits spent on outfitting | 330 962 212 cr |
Credits spent on repairs | 3 212 732 cr |
Credits spent on fuel | 150 786 cr |
Credits spent on munitions | 190 212 cr |
Insurance claims | 12 |
Total claim costs | 28 980 113 cr |
Combat |
|
Bounties claimed | 1 022 |
Profit from bounties | 9 757 122 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 0 |
Profit from assassinations | 0 cr |
Highest single reward | 333 300 cr |
Skimmers killed | 121 |
Crime |
|
Fines issued | 42 |
Lifetime fines value | 12 029 cr |
Bounties received/earned | 68 |
Lifetime bounty value | 66 400 cr |
Highest bounty issued | 5 000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 1 423 cr |
Commodities smuggled | 6 |
Average profit | 237 cr |
Highest single transaction | 559 cr |
Trading |
|
Market network | 20 |
Trading profit | 538 472 cr |
Commodities traded | 84 |
Average profit | 12 821 cr |
Highest single transaction | 176 460 cr |
Mining |
|
Profits from mining | 0 cr |
Minerals refined | 0 |
Materials collected | 8 062 |
Exploration |
|
Systems visited | 17 772 |
Profits from exploration | 1 509 992 658 cr |
Level 2 detailed scans | 37 438 |
Level 3 detailed scans | 82 728 |
Highest payout | 8 166 470 cr |
Total hyperspace distance | 1 145 835 ly |
Total hyperspace jumps | 18 976 |
Max distance from start | 65 648,16 ly |
Max distance from Sol | 65 647,34 ly |
Max distance from Colonia | 49 815,57 ly |
Approximate time played | 22W 1D 4H 30M |
Passengers |
|
Total bulk passengers delivered | 127 |
Total VIPs delivered | 50 |
Total delivered | 177 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 6 |
Total profit | 176 460 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 6 |
Number of upgrades generated | 339 |
Grade 1 upgrades generated | 140 |
Grade 2 upgrades generated | 52 |
Grade 3 upgrades generated | 84 |
Grade 4 upgrades generated | 18 |
Grade 5 upgrades generated | 45 |