CMDR TVEASY profile
(Imperial Cutter)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 28 262 460 039 cr |
Credits spent on ships | 4 135 955 654 cr |
Credits spent on outfitting | 13 744 693 687 cr |
Credits spent on repairs | 90 991 659 cr |
Credits spent on fuel | 1 038 147 cr |
Credits spent on munitions | 13 270 167 cr |
Insurance claims | 198 |
Total claim costs | 733 017 836 cr |
Combat |
|
Bounties claimed | 12 715 |
Profit from bounties | 2 452 958 095 cr |
Combat bonds | 14 895 |
Profit from combat bonds | 10 914 928 149 cr |
Assassinations | 128 |
Profit from assassinations | 131 603 359 cr |
Highest single reward | 1 914 878 cr |
Skimmers killed | 318 |
Crime |
|
Fines issued | 909 |
Lifetime fines value | 3 473 258 cr |
Bounties received/earned | 635 |
Lifetime bounty value | 467 910 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 14 |
Black market profit | 10 120 014 cr |
Commodities smuggled | 2 479 |
Average profit | 374 815 cr |
Highest single transaction | 1 677 200 cr |
Trading |
|
Market network | 209 |
Trading profit | 5 830 003 286 cr |
Commodities traded | 192 199 |
Average profit | 3 389 537 cr |
Highest single transaction | 353 877 000 cr |
Mining |
|
Profits from mining | 6 057 887 094 cr |
Minerals refined | 8 603 |
Materials collected | 75 810 |
Exploration |
|
Systems visited | 8 673 |
Profits from exploration | 426 900 056 cr |
Level 2 detailed scans | 19 800 |
Level 3 detailed scans | 19 217 |
Highest payout | 8 465 447 cr |
Total hyperspace distance | 520 252 ly |
Total hyperspace jumps | 15 816 |
Max distance from start | 25 843,92 ly |
Max distance from Sol | 25 899,99 ly |
Max distance from Colonia | 25 981,60 ly |
Approximate time played | 18W 1D 13H 14M |
Passengers |
|
Total bulk passengers delivered | 6 577 |
Total VIPs delivered | 7 699 |
Total delivered | 14 276 |
Total ejected | 579 |
Search and Rescue |
|
Total items rescued | 18 |
Total profit | 379 587 cr |
Total rescue transactions | 7 |
Crafting |
|
Number of engineers used | 25 |
Number of upgrades generated | 10 463 |
Grade 1 upgrades generated | 1 032 |
Grade 2 upgrades generated | 1 284 |
Grade 3 upgrades generated | 1 923 |
Grade 4 upgrades generated | 2 262 |
Grade 5 upgrades generated | 3 962 |
Crew |
|
Crew credits earned | 1 965 352 247 cr |
Crew hired | 89 |
Crew fired | 90 |
Crew lost | 2 |
Multi-Crew |
|
Total time in multi-crew | 18H 20M 25S |
Time in gunner role | 1H 35M 33S |
Time in fighter con role | 2H 18M 10S |
Total credits accrued | 7 103 136 cr |