CMDR Endeavour_ profile
(Federal Corvette)
Federation: Rear Admiral
Empire: Baron
Balance |
|
---|---|
Current assets | 1 229 541 475 cr |
Credits spent on ships | 483 288 465 cr |
Credits spent on outfitting | 1 243 447 296 cr |
Credits spent on repairs | 9 509 216 cr |
Credits spent on fuel | 357 888 cr |
Credits spent on munitions | 268 181 cr |
Insurance claims | 12 |
Total claim costs | 32 845 557 cr |
Combat |
|
Bounties claimed | 1 153 |
Profit from bounties | 108 486 277 cr |
Combat bonds | 183 |
Profit from combat bonds | 12 743 499 cr |
Assassinations | 1 |
Profit from assassinations | 6 054 375 cr |
Highest single reward | 1 731 296 cr |
Skimmers killed | 45 |
Crime |
|
Fines issued | 170 |
Lifetime fines value | 589 805 cr |
Bounties received/earned | 28 |
Lifetime bounty value | 44 765 cr |
Highest bounty issued | 9 555 cr |
Smuggling |
|
Black market network | 14 |
Black market profit | 2 377 869 cr |
Commodities smuggled | 1 462 |
Average profit | 64 267 cr |
Highest single transaction | 1 180 440 cr |
Trading |
|
Market network | 214 |
Trading profit | 29 910 002 cr |
Commodities traded | 6 012 |
Average profit | 58 304 cr |
Highest single transaction | 10 207 190 cr |
Mining |
|
Profits from mining | 18 112 583 cr |
Minerals refined | 595 |
Materials collected | 13 747 |
Exploration |
|
Systems visited | 3 376 |
Profits from exploration | 351 958 620 cr |
Level 2 detailed scans | 8 266 |
Level 3 detailed scans | 8 246 |
Highest payout | 7 950 482 cr |
Total hyperspace distance | 156 825 ly |
Total hyperspace jumps | 5 679 |
Max distance from start | 27 249,58 ly |
Max distance from Sol | 27 315,35 ly |
Max distance from Colonia | 23 692,95 ly |
Approximate time played | 4W 6D 23H 6M |
Search and Rescue |
|
Total items rescued | 127 |
Total profit | 2 928 768 cr |
Total rescue transactions | 17 |
Crafting |
|
Number of engineers used | 15 |
Number of upgrades generated | 685 |
Grade 1 upgrades generated | 149 |
Grade 2 upgrades generated | 147 |
Grade 3 upgrades generated | 170 |
Grade 4 upgrades generated | 160 |
Grade 5 upgrades generated | 59 |
Crew |
|
Crew credits earned | 4 560 656 cr |
Crew hired | 3 |
Crew fired | 3 |
Multi-Crew |
|
Total time in multi-crew | 8H 56M 20S |
Time in gunner role | 49M 2S |
Time in fighter con role | 14M 41S |
Total credits accrued | 334 633 cr |