CMDR Laphtiya profile
Federation: None
Empire: Baron
Balance |
|
---|---|
Current assets | 297 183 980 cr |
Credits spent on ships | 79 840 348 cr |
Credits spent on outfitting | 174 183 758 cr |
Credits spent on repairs | 594 042 cr |
Credits spent on fuel | 64 102 cr |
Credits spent on munitions | 208 725 cr |
Insurance claims | 17 |
Total claim costs | 16 173 199 cr |
Combat |
|
Bounties claimed | 439 |
Profit from bounties | 7 170 016 cr |
Combat bonds | 232 |
Profit from combat bonds | 7 460 607 cr |
Assassinations | 7 |
Profit from assassinations | 409 123 cr |
Highest single reward | 265 162 cr |
Skimmers killed | 0 |
Crime |
|
Fines issued | 20 |
Lifetime fines value | 49 548 cr |
Bounties received/earned | 10 |
Lifetime bounty value | 12 125 cr |
Highest bounty issued | 6 000 cr |
Smuggling |
|
Black market network | 2 |
Black market profit | 473 347 cr |
Commodities smuggled | 89 |
Average profit | 236 674 cr |
Highest single transaction | 393 355 cr |
Trading |
|
Market network | 59 |
Trading profit | 4 693 659 cr |
Commodities traded | 2 410 |
Average profit | 34 768 cr |
Highest single transaction | 417 312 cr |
Mining |
|
Profits from mining | 2 829 297 cr |
Minerals refined | 544 |
Materials collected | 2 756 |
Exploration |
|
Systems visited | 3 783 |
Profits from exploration | 195 379 316 cr |
Level 2 detailed scans | 2 325 |
Level 3 detailed scans | 2 731 |
Highest payout | 3 784 021 cr |
Total hyperspace distance | 162 395 ly |
Total hyperspace jumps | 4 508 |
Max distance from start | 35 084,22 ly |
Max distance from Sol | 35 141,39 ly |
Max distance from Colonia | 22 272,46 ly |
Approximate time played | 2W 2D 12H 47M |
Passengers |
|
Total bulk passengers delivered | 188 |
Total VIPs delivered | 352 |
Total delivered | 540 |
Total ejected | 8 |
Search and Rescue |
|
Total items rescued | 4 |
Total profit | 9 287 cr |
Total rescue transactions | 3 |
Crafting |
|
Number of engineers used | 3 |
Number of upgrades generated | 202 |
Grade 1 upgrades generated | 96 |
Grade 2 upgrades generated | 49 |
Grade 3 upgrades generated | 36 |
Grade 4 upgrades generated | 7 |
Grade 5 upgrades generated | 14 |
Multi-Crew |
|
Total time in multi-crew | 1H 3M 47S |