CMDR Xymor1 profile
(Krait Phantom)
Federation: Chief Petty Officer
Empire: Squire
Balance |
|
---|---|
Current assets | 1 454 367 514 cr |
Credits spent on ships | 104 328 249 cr |
Credits spent on outfitting | 351 419 608 cr |
Credits spent on repairs | 2 183 584 cr |
Credits spent on fuel | 24 409 cr |
Credits spent on munitions | 443 282 cr |
Insurance claims | 6 |
Total claim costs | 9 756 794 cr |
Combat |
|
Bounties claimed | 954 |
Profit from bounties | 34 887 582 cr |
Combat bonds | 667 |
Profit from combat bonds | 7 110 000 cr |
Assassinations | 0 |
Profit from assassinations | 0 cr |
Highest single reward | 233 760 cr |
Skimmers killed | 43 |
Crime |
|
Fines issued | 17 |
Lifetime fines value | 2 350 cr |
Bounties received/earned | 8 |
Lifetime bounty value | 3 645 cr |
Highest bounty issued | 600 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 431 453 cr |
Commodities smuggled | 15 |
Average profit | 39 223 cr |
Highest single transaction | 214 265 cr |
Trading |
|
Market network | 58 |
Trading profit | 33 879 172 cr |
Commodities traded | 1 335 |
Average profit | 133 910 cr |
Highest single transaction | 5 676 912 cr |
Mining |
|
Profits from mining | 1 861 462 cr |
Minerals refined | 559 |
Materials collected | 7 937 |
Exploration |
|
Systems visited | 6 654 |
Profits from exploration | 1 233 789 209 cr |
Level 2 detailed scans | 11 564 |
Level 3 detailed scans | 94 746 |
Highest payout | 35 143 060 cr |
Total hyperspace distance | 301 903 ly |
Total hyperspace jumps | 7 140 |
Max distance from start | 30 060,49 ly |
Max distance from Sol | 30 017,23 ly |
Max distance from Colonia | 44 245,24 ly |
Approximate time played | 5W 3D 11H 31M |
Passengers |
|
Total bulk passengers delivered | 835 |
Total VIPs delivered | 0 |
Total delivered | 835 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 2 |
Total profit | 62 032 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 18 |
Number of upgrades generated | 674 |
Grade 1 upgrades generated | 154 |
Grade 2 upgrades generated | 113 |
Grade 3 upgrades generated | 168 |
Grade 4 upgrades generated | 99 |
Grade 5 upgrades generated | 140 |