CMDR Jani Aimo profile
(Anaconda)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 2 524 056 801 cr |
Credits spent on ships | 1 243 872 966 cr |
Credits spent on outfitting | 3 842 276 070 cr |
Credits spent on repairs | 7 100 914 cr |
Credits spent on fuel | 135 767 cr |
Credits spent on munitions | 875 223 cr |
Insurance claims | 10 |
Total claim costs | 72 247 364 cr |
Combat |
|
Bounties claimed | 1 133 |
Profit from bounties | 103 956 392 cr |
Combat bonds | 133 |
Profit from combat bonds | 5 008 938 cr |
Assassinations | 32 |
Profit from assassinations | 29 537 177 cr |
Highest single reward | 416 007 cr |
Skimmers killed | 18 |
Crime |
|
Fines issued | 36 |
Lifetime fines value | 1 047 043 cr |
Bounties received/earned | 41 |
Lifetime bounty value | 80 845 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 56 628 cr |
Commodities smuggled | 21 |
Average profit | 5 148 cr |
Highest single transaction | 10 953 cr |
Trading |
|
Market network | 52 |
Trading profit | 2 109 837 331 cr |
Commodities traded | 4 841 |
Average profit | 15 178 686 cr |
Highest single transaction | 347 816 799 cr |
Mining |
|
Profits from mining | 2 105 597 572 cr |
Minerals refined | 2 754 |
Materials collected | 9 768 |
Exploration |
|
Systems visited | 2 792 |
Profits from exploration | 271 101 341 cr |
Level 2 detailed scans | 8 116 |
Level 3 detailed scans | 8 175 |
Highest payout | 7 709 972 cr |
Total hyperspace distance | 141 447 ly |
Total hyperspace jumps | 3 387 |
Max distance from start | 25 901,44 ly |
Max distance from Sol | 25 899,99 ly |
Max distance from Colonia | 23 646,25 ly |
Approximate time played | 5W 10H 5M |
Passengers |
|
Total bulk passengers delivered | 2 174 |
Total VIPs delivered | 38 |
Total delivered | 2 212 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 3 |
Total profit | 91 558 cr |
Total rescue transactions | 3 |
Crafting |
|
Number of engineers used | 13 |
Number of upgrades generated | 818 |
Grade 1 upgrades generated | 279 |
Grade 2 upgrades generated | 230 |
Grade 3 upgrades generated | 180 |
Grade 4 upgrades generated | 94 |
Grade 5 upgrades generated | 35 |
Crew |
|
Crew credits earned | 129 537 719 cr |
Crew hired | 4 |
Crew fired | 4 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 9H 6M 25S |
Time in gunner role | 8M 5S |
Time in fighter con role | 41M 32S |
Total credits accrued | 29 101 667 cr |