CMDR Felborne profile
(Asp Explorer)
Federation: Rear Admiral
Empire: Earl
Balance |
|
---|---|
Current assets | 1 763 996 680 cr |
Credits spent on ships | 425 603 942 cr |
Credits spent on outfitting | 981 402 228 cr |
Credits spent on repairs | 4 934 063 cr |
Credits spent on fuel | 91 310 cr |
Credits spent on munitions | 813 273 cr |
Insurance claims | 175 |
Total claim costs | 85 979 138 cr |
Combat |
|
Bounties claimed | 1 991 |
Profit from bounties | 126 468 268 cr |
Combat bonds | 426 |
Profit from combat bonds | 14 375 251 cr |
Assassinations | 5 |
Profit from assassinations | 507 635 cr |
Highest single reward | 478 909 cr |
Skimmers killed | 115 |
Crime |
|
Fines issued | 150 |
Lifetime fines value | 594 111 cr |
Bounties received/earned | 246 |
Lifetime bounty value | 140 615 cr |
Highest bounty issued | 8 215 cr |
Smuggling |
|
Black market network | 12 |
Black market profit | 508 914 cr |
Commodities smuggled | 124 |
Average profit | 23 132 cr |
Highest single transaction | 162 996 cr |
Trading |
|
Market network | 70 |
Trading profit | 13 494 134 cr |
Commodities traded | 5 715 |
Average profit | 30 809 cr |
Highest single transaction | 4 950 869 cr |
Mining |
|
Profits from mining | 5 947 432 cr |
Minerals refined | 104 |
Materials collected | 6 475 |
Exploration |
|
Systems visited | 2 219 |
Profits from exploration | 50 785 677 cr |
Level 2 detailed scans | 1 638 |
Level 3 detailed scans | 2 519 |
Highest payout | 2 078 524 cr |
Total hyperspace distance | 83 987 ly |
Total hyperspace jumps | 3 378 |
Max distance from start | 5 030,75 ly |
Max distance from Sol | 5 106,32 ly |
Max distance from Colonia | 22 943,29 ly |
Approximate time played | 4W 3D 14H 5M |
Passengers |
|
Total bulk passengers delivered | 12 |
Total VIPs delivered | 56 |
Total delivered | 68 |
Total ejected | 7 |
Crafting |
|
Number of engineers used | 13 |
Number of upgrades generated | 399 |
Grade 1 upgrades generated | 145 |
Grade 2 upgrades generated | 83 |
Grade 3 upgrades generated | 113 |
Grade 4 upgrades generated | 46 |
Grade 5 upgrades generated | 12 |
Crew |
|
Crew credits earned | 33 952 403 cr |
Crew hired | 5 |
Crew lost | 2 |
Multi-Crew |
|
Total time in multi-crew | 2D 7H 2M 13S |
Time in gunner role | 4H 36M 23S |
Time in fighter con role | 3H 39M 19S |
Total credits accrued | 3 248 005 cr |
Total fines accrued | 300 cr |