CMDR Adlatus profile
(Imperial Cutter)
Federation: Vice Admiral
Empire: King
Balance |
|
---|---|
Current assets | 6 478 644 300 cr |
Credits spent on ships | 791 681 610 cr |
Credits spent on outfitting | 1 949 436 556 cr |
Credits spent on repairs | 41 665 584 cr |
Credits spent on fuel | 910 437 cr |
Credits spent on munitions | 2 820 380 cr |
Insurance claims | 69 |
Total claim costs | 201 012 430 cr |
Combat |
|
Bounties claimed | 851 |
Profit from bounties | 32 093 809 cr |
Combat bonds | 553 |
Profit from combat bonds | 22 506 861 cr |
Assassinations | 39 |
Profit from assassinations | 14 676 981 cr |
Highest single reward | 363 690 cr |
Skimmers killed | 111 |
Crime |
|
Fines issued | 528 |
Lifetime fines value | 1 340 401 cr |
Bounties received/earned | 29 843 |
Lifetime bounty value | 126 406 300 cr |
Highest bounty issued | 12 605 cr |
Smuggling |
|
Black market network | 15 |
Black market profit | 609 502 cr |
Commodities smuggled | 528 |
Average profit | 21 017 cr |
Highest single transaction | 114 120 cr |
Trading |
|
Market network | 202 |
Trading profit | 1 055 809 310 cr |
Commodities traded | 224 279 |
Average profit | 1 484 964 cr |
Highest single transaction | 32 640 560 cr |
Mining |
|
Profits from mining | 5 251 693 cr |
Minerals refined | 730 |
Materials collected | 33 620 |
Exploration |
|
Systems visited | 13 575 |
Profits from exploration | 621 919 050 cr |
Level 2 detailed scans | 4 540 |
Level 3 detailed scans | 103 881 |
Highest payout | 4 763 593 cr |
Total hyperspace distance | 560 135 ly |
Total hyperspace jumps | 19 249 |
Max distance from start | 65 299,19 ly |
Max distance from Sol | 65 356,04 ly |
Max distance from Colonia | 46 326,45 ly |
Approximate time played | 18W 4D 8H 33M |
Passengers |
|
Total bulk passengers delivered | 317 |
Total VIPs delivered | 320 |
Total delivered | 637 |
Total ejected | 78 |
Search and Rescue |
|
Total items rescued | 4 |
Total profit | 120 848 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 21 |
Number of upgrades generated | 1 862 |
Grade 1 upgrades generated | 313 |
Grade 2 upgrades generated | 281 |
Grade 3 upgrades generated | 416 |
Grade 4 upgrades generated | 404 |
Grade 5 upgrades generated | 448 |
Crew |
|
Crew credits earned | 132 624 282 cr |
Crew hired | 3 |
Crew fired | 2 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 1H 10M 42S |
Time in gunner role | 28M 38S |
Time in fighter con role | 11M 25S |