CMDR Twenty9er profile
(Anaconda)
Federation: Rear Admiral
Empire: Prince
Balance |
|
---|---|
Current assets | 5 116 093 765 cr |
Credits spent on ships | 1 631 746 530 cr |
Credits spent on outfitting | 6 386 531 540 cr |
Credits spent on repairs | 20 741 597 cr |
Credits spent on fuel | 485 059 cr |
Credits spent on munitions | 5 722 211 cr |
Insurance claims | 102 |
Total claim costs | 125 495 800 cr |
Combat |
|
Bounties claimed | 10 473 |
Profit from bounties | 775 679 017 cr |
Combat bonds | 4 789 |
Profit from combat bonds | 179 355 356 cr |
Assassinations | 18 |
Profit from assassinations | 17 995 384 cr |
Highest single reward | 837 829 cr |
Skimmers killed | 13 |
Crime |
|
Fines issued | 340 |
Lifetime fines value | 194 239 cr |
Bounties received/earned | 447 |
Lifetime bounty value | 10 480 115 cr |
Highest bounty issued | 943 500 cr |
Smuggling |
|
Black market network | 8 |
Black market profit | 6 904 477 cr |
Commodities smuggled | 1 785 |
Average profit | 767 164 cr |
Highest single transaction | 3 038 592 cr |
Trading |
|
Market network | 104 |
Trading profit | 1 594 516 542 cr |
Commodities traded | 76 946 |
Average profit | 3 078 217 cr |
Highest single transaction | 222 110 280 cr |
Mining |
|
Profits from mining | 1 256 862 310 cr |
Minerals refined | 2 833 |
Materials collected | 19 298 |
Exploration |
|
Systems visited | 10 982 |
Profits from exploration | 683 274 332 cr |
Level 2 detailed scans | 1 464 |
Level 3 detailed scans | 26 990 |
Highest payout | 3 767 962 cr |
Total hyperspace distance | 614 991 ly |
Total hyperspace jumps | 14 747 |
Max distance from start | 65 280,39 ly |
Max distance from Sol | 65 279,35 ly |
Max distance from Colonia | 46 241,11 ly |
Approximate time played | 9W 2D 5H 3M |
Passengers |
|
Total bulk passengers delivered | 2 352 |
Total VIPs delivered | 356 |
Total delivered | 2 708 |
Total ejected | 0 |
Crafting |
|
Number of engineers used | 18 |
Number of upgrades generated | 2 572 |
Grade 1 upgrades generated | 467 |
Grade 2 upgrades generated | 487 |
Grade 3 upgrades generated | 700 |
Grade 4 upgrades generated | 531 |
Grade 5 upgrades generated | 387 |
Crew |
|
Crew credits earned | 330 450 237 cr |
Crew hired | 69 |
Crew fired | 67 |
Crew lost | 2 |
Multi-Crew |
|
Total time in multi-crew | 6H 36M 17S |
Time in gunner role | 27M 41S |
Time in fighter con role | 1H 39M 41S |
Total credits accrued | 3 592 390 cr |