CMDR Kevin Reilly profile
(Anaconda)
Federation: Chief Petty Officer
Empire: Lord
Balance |
|
---|---|
Current assets | 1 187 680 629 cr |
Credits spent on ships | 562 482 416 cr |
Credits spent on outfitting | 1 243 633 932 cr |
Credits spent on repairs | 5 480 951 cr |
Credits spent on fuel | 859 266 cr |
Credits spent on munitions | 276 958 cr |
Insurance claims | 11 |
Total claim costs | 15 397 832 cr |
Combat |
|
Bounties claimed | 1 538 |
Profit from bounties | 32 280 167 cr |
Combat bonds | 50 |
Profit from combat bonds | 794 400 cr |
Assassinations | 69 |
Profit from assassinations | 4 474 965 cr |
Highest single reward | 1 715 138 cr |
Skimmers killed | 68 |
Crime |
|
Fines issued | 30 |
Lifetime fines value | 74 476 cr |
Bounties received/earned | 18 |
Lifetime bounty value | 14 335 cr |
Highest bounty issued | 6 000 cr |
Smuggling |
|
Black market network | 37 |
Black market profit | 1 747 949 cr |
Commodities smuggled | 695 |
Average profit | 16 185 cr |
Highest single transaction | 200 135 cr |
Trading |
|
Market network | 234 |
Trading profit | 107 714 523 cr |
Commodities traded | 71 130 |
Average profit | 117 850 cr |
Highest single transaction | 1 680 588 cr |
Mining |
|
Profits from mining | 719 051 cr |
Minerals refined | 630 |
Materials collected | 8 599 |
Exploration |
|
Systems visited | 10 803 |
Profits from exploration | 892 640 714 cr |
Level 2 detailed scans | 19 708 |
Level 3 detailed scans | 31 835 |
Highest payout | 12 572 756 cr |
Total hyperspace distance | 589 618 ly |
Total hyperspace jumps | 14 028 |
Max distance from start | 47 717,08 ly |
Max distance from Sol | 47 688,37 ly |
Max distance from Colonia | 30 094,08 ly |
Approximate time played | 8W 6D 18H 44M |
Passengers |
|
Total bulk passengers delivered | 47 |
Total VIPs delivered | 61 |
Total delivered | 108 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 33 |
Total profit | 514 612 cr |
Total rescue transactions | 10 |
Crafting |
|
Number of engineers used | 11 |
Number of upgrades generated | 715 |
Grade 1 upgrades generated | 216 |
Grade 2 upgrades generated | 93 |
Grade 3 upgrades generated | 142 |
Grade 4 upgrades generated | 111 |
Grade 5 upgrades generated | 153 |