CMDR Jackoly profile
(Python)
Federation: Rear Admiral
Empire: King
Balance |
|
---|---|
Current assets | 1 901 544 613 cr |
Credits spent on ships | 665 278 440 cr |
Credits spent on outfitting | 1 204 427 098 cr |
Credits spent on repairs | 5 283 470 cr |
Credits spent on fuel | 475 869 cr |
Credits spent on munitions | 239 225 cr |
Insurance claims | 119 |
Total claim costs | 56 385 055 cr |
Combat |
|
Bounties claimed | 28 |
Profit from bounties | 535 128 cr |
Combat bonds | 46 |
Profit from combat bonds | 1 345 316 cr |
Assassinations | 7 |
Profit from assassinations | 1 775 820 cr |
Highest single reward | 0 cr |
Skimmers killed | 18 |
Crime |
|
Fines issued | 101 |
Lifetime fines value | 164 887 cr |
Bounties received/earned | 30 |
Lifetime bounty value | 16 200 cr |
Highest bounty issued | 3 600 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 10 639 200 cr |
Commodities smuggled | 4 224 |
Average profit | 1 329 900 cr |
Highest single transaction | 2 382 336 cr |
Trading |
|
Market network | 73 |
Trading profit | 4 522 332 192 cr |
Commodities traded | 173 317 |
Average profit | 5 934 819 cr |
Highest single transaction | 405 388 288 cr |
Mining |
|
Profits from mining | 4 168 884 172 cr |
Minerals refined | 5 809 |
Materials collected | 11 107 |
Exploration |
|
Systems visited | 1 688 |
Profits from exploration | 17 583 240 cr |
Level 2 detailed scans | 6 453 |
Level 3 detailed scans | 2 054 |
Highest payout | 809 772 cr |
Total hyperspace distance | 68 096 ly |
Total hyperspace jumps | 3 953 |
Max distance from start | 1 790,81 ly |
Max distance from Sol | 1 588,58 ly |
Max distance from Colonia | 23 553,95 ly |
Approximate time played | 3W 5D 21H 13M |
Passengers |
|
Total bulk passengers delivered | 5 730 |
Total VIPs delivered | 3 863 |
Total delivered | 9 593 |
Total ejected | 80 |
Crafting |
|
Number of engineers used | 6 |
Number of upgrades generated | 458 |
Grade 1 upgrades generated | 239 |
Grade 2 upgrades generated | 53 |
Grade 3 upgrades generated | 63 |
Grade 4 upgrades generated | 42 |
Grade 5 upgrades generated | 61 |
Crew |
|
Crew credits earned | 29 512 279 cr |
Crew hired | 2 |
Crew fired | 2 |
Multi-Crew |
|
Total time in multi-crew | 3H 54M 23S |
Time in gunner role | 39M 10S |
Time in fighter con role | 14M 37S |
Total credits accrued | 44 225 cr |