CMDR Yiip profile
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 4 583 092 669 cr |
Credits spent on ships | 836 532 763 cr |
Credits spent on outfitting | 2 168 657 519 cr |
Credits spent on repairs | 20 795 100 cr |
Credits spent on fuel | 470 049 cr |
Credits spent on munitions | 1 418 048 cr |
Insurance claims | 50 |
Total claim costs | 120 805 296 cr |
Combat |
|
Bounties claimed | 17 956 |
Profit from bounties | 1 798 409 460 cr |
Combat bonds | 1 814 |
Profit from combat bonds | 126 854 463 cr |
Assassinations | 16 |
Profit from assassinations | 10 532 101 cr |
Highest single reward | 2 100 836 cr |
Skimmers killed | 70 |
Crime |
|
Fines issued | 199 |
Lifetime fines value | 77 552 cr |
Bounties received/earned | 206 |
Lifetime bounty value | 176 235 cr |
Highest bounty issued | 13 020 cr |
Smuggling |
|
Black market network | 15 |
Black market profit | 430 418 cr |
Commodities smuggled | 297 |
Average profit | 10 760 cr |
Highest single transaction | 56 608 cr |
Trading |
|
Market network | 64 |
Trading profit | 991 338 864 cr |
Commodities traded | 51 867 |
Average profit | 2 715 997 cr |
Highest single transaction | 21 179 076 cr |
Mining |
|
Profits from mining | 40 556 929 cr |
Minerals refined | 883 |
Materials collected | 25 682 |
Exploration |
|
Systems visited | 5 001 |
Profits from exploration | 600 296 951 cr |
Level 2 detailed scans | 26 890 |
Level 3 detailed scans | 26 962 |
Highest payout | 9 848 995 cr |
Total hyperspace distance | 277 509 ly |
Total hyperspace jumps | 7 867 |
Max distance from start | 65 222,47 ly |
Max distance from Sol | 65 279,35 ly |
Max distance from Colonia | 46 241,11 ly |
Approximate time played | 9W 3D 9H 54M |
Passengers |
|
Total bulk passengers delivered | 737 |
Total VIPs delivered | 0 |
Total delivered | 737 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 5 |
Total profit | 98 310 cr |
Total rescue transactions | 3 |
Crafting |
|
Number of engineers used | 14 |
Number of upgrades generated | 1 582 |
Grade 1 upgrades generated | 234 |
Grade 2 upgrades generated | 251 |
Grade 3 upgrades generated | 354 |
Grade 4 upgrades generated | 397 |
Grade 5 upgrades generated | 346 |
Crew |
|
Crew credits earned | 25 830 560 cr |
Crew hired | 2 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 1D 1H 26M 25S |
Time in gunner role | 1H 15M 49S |
Time in fighter con role | 1H 13M 27S |
Total credits accrued | 2 824 168 cr |