CMDR portagame profile
(Imperial Eagle)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 3 169 423 317 cr |
Credits spent on ships | 2 896 140 029 cr |
Credits spent on outfitting | 4 466 679 784 cr |
Credits spent on repairs | 20 101 265 cr |
Credits spent on fuel | 202 673 cr |
Credits spent on munitions | 1 134 456 cr |
Insurance claims | 61 |
Total claim costs | 306 662 920 cr |
Combat |
|
Bounties claimed | 279 |
Profit from bounties | 47 346 532 cr |
Combat bonds | 394 |
Profit from combat bonds | 15 300 615 cr |
Assassinations | 17 |
Profit from assassinations | 5 788 901 cr |
Highest single reward | 409 925 cr |
Skimmers killed | 23 |
Crime |
|
Fines issued | 76 |
Lifetime fines value | 7 221 490 cr |
Bounties received/earned | 98 |
Lifetime bounty value | 41 600 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 8 166 cr |
Commodities smuggled | 6 |
Average profit | 1 633 cr |
Highest single transaction | 3 042 cr |
Trading |
|
Market network | 58 |
Trading profit | 1 705 125 384 cr |
Commodities traded | 11 268 |
Average profit | 13 532 741 cr |
Highest single transaction | 579 180 507 cr |
Mining |
|
Profits from mining | 1 611 622 574 cr |
Minerals refined | 2 195 |
Materials collected | 6 652 |
Exploration |
|
Systems visited | 3 937 |
Profits from exploration | 134 050 180 cr |
Level 2 detailed scans | 8 829 |
Level 3 detailed scans | 8 825 |
Highest payout | 2 929 878 cr |
Total hyperspace distance | 287 388 ly |
Total hyperspace jumps | 5 129 |
Max distance from start | 36 329,59 ly |
Approximate time played | 3W 4D 19H 47M |
Passengers |
|
Total bulk passengers delivered | 8 424 |
Total VIPs delivered | 2 610 |
Total delivered | 11 034 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 1 |
Total profit | 27 395 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 10 |
Number of upgrades generated | 368 |
Grade 1 upgrades generated | 143 |
Grade 2 upgrades generated | 98 |
Grade 3 upgrades generated | 64 |
Grade 4 upgrades generated | 35 |
Grade 5 upgrades generated | 28 |
Crew |
|
Crew credits earned | 53 054 418 cr |
Crew hired | 77 |
Crew fired | 71 |
Crew lost | 5 |
Multi-Crew |
|
Total time in multi-crew | 2H 39M 49S |
Time in gunner role | 33M 30S |
Time in fighter con role | 21M 51S |
Total credits accrued | 533 340 cr |
Total fines accrued | 533 340 cr |