CMDR rik079 profile
(Asp Explorer)
Federation: Recruit
Empire: None
Balance |
|
---|---|
Current assets | 1 951 714 541 cr |
Credits spent on ships | 149 171 303 cr |
Credits spent on outfitting | 349 712 979 cr |
Credits spent on repairs | 2 527 866 cr |
Credits spent on fuel | 139 472 cr |
Credits spent on munitions | 330 751 cr |
Insurance claims | 33 |
Total claim costs | 45 948 742 cr |
Combat |
|
Bounties claimed | 163 |
Profit from bounties | 3 866 130 cr |
Combat bonds | 46 |
Profit from combat bonds | 1 067 870 cr |
Assassinations | 0 |
Profit from assassinations | 0 cr |
Highest single reward | 8 775 cr |
Skimmers killed | 10 |
Crime |
|
Fines issued | 68 |
Lifetime fines value | 15 225 cr |
Bounties received/earned | 8 |
Lifetime bounty value | 2 800 cr |
Highest bounty issued | 500 cr |
Smuggling |
|
Black market network | 0 |
Black market profit | 0 cr |
Commodities smuggled | 0 |
Average profit | 0 cr |
Highest single transaction | 0 cr |
Trading |
|
Market network | 32 |
Trading profit | 8 573 130 842 cr |
Commodities traded | 25 553 |
Average profit | 73 906 300 cr |
Highest single transaction | 838 327 296 cr |
Mining |
|
Profits from mining | 417 698 915 cr |
Minerals refined | 6 572 |
Materials collected | 4 069 |
Exploration |
|
Systems visited | 5 349 |
Profits from exploration | 380 559 067 cr |
Level 2 detailed scans | 23 431 |
Level 3 detailed scans | 23 524 |
Highest payout | 8 163 734 cr |
Total hyperspace distance | 342 061 ly |
Total hyperspace jumps | 6 922 |
Max distance from start | 44 234,53 ly |
Max distance from Sol | 47 294,30 ly |
Max distance from Colonia | 33 381,48 ly |
Approximate time played | 12W 3D 17H 51M |
Passengers |
|
Total bulk passengers delivered | 0 |
Total VIPs delivered | 0 |
Total delivered | 0 |
Total ejected | 3 |
Search and Rescue |
|
Total items rescued | 1 |
Total profit | 30 032 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 1 |
Number of upgrades generated | 46 |
Grade 1 upgrades generated | 9 |
Grade 2 upgrades generated | 10 |
Grade 3 upgrades generated | 11 |
Grade 4 upgrades generated | 8 |
Grade 5 upgrades generated | 8 |
Multi-Crew |
|
Total time in multi-crew | 2H 26M 47S |
Time in gunner role | 1H 32M 34S |
Time in fighter con role | 38M 20S |
Total credits accrued | 1 000 000 cr |