CMDR Lee Iliynch profile
(Cobra Mk III)
Federation: Midshipman
Empire: None
Balance |
|
---|---|
Current assets | 125 428 502 cr |
Credits spent on ships | 114 824 719 cr |
Credits spent on outfitting | 268 047 823 cr |
Credits spent on repairs | 760 849 cr |
Credits spent on fuel | 235 344 cr |
Credits spent on munitions | 493 336 cr |
Insurance claims | 34 |
Total claim costs | 43 737 425 cr |
Combat |
|
Bounties claimed | 169 |
Profit from bounties | 4 563 939 cr |
Combat bonds | 27 |
Profit from combat bonds | 748 880 cr |
Assassinations | 1 |
Profit from assassinations | 107 900 cr |
Highest single reward | 211 302 cr |
Skimmers killed | 11 |
Crime |
|
Fines issued | 31 |
Lifetime fines value | 69 147 cr |
Bounties received/earned | 35 |
Lifetime bounty value | 31 365 cr |
Highest bounty issued | 5 000 cr |
Smuggling |
|
Black market network | 4 |
Black market profit | 63 764 cr |
Commodities smuggled | 18 |
Average profit | 7 085 cr |
Highest single transaction | 15 192 cr |
Trading |
|
Market network | 163 |
Trading profit | 54 693 687 cr |
Commodities traded | 17 083 |
Average profit | 110 048 cr |
Highest single transaction | 7 549 157 cr |
Mining |
|
Profits from mining | 36 879 092 cr |
Minerals refined | 494 |
Materials collected | 2 848 |
Exploration |
|
Systems visited | 1 582 |
Profits from exploration | 48 415 963 cr |
Level 2 detailed scans | 1 864 |
Level 3 detailed scans | 2 212 |
Highest payout | 2 942 903 cr |
Total hyperspace distance | 37 910 ly |
Total hyperspace jumps | 3 109 |
Max distance from start | 1 152,60 ly |
Max distance from Sol | 1 137,32 ly |
Max distance from Colonia | 22 462,44 ly |
Approximate time played | 4W 7H 22M |
Passengers |
|
Total bulk passengers delivered | 30 |
Total VIPs delivered | 139 |
Total delivered | 169 |
Total ejected | 12 |
Search and Rescue |
|
Total items rescued | 5 |
Total profit | 41 884 cr |
Total rescue transactions | 4 |
Crafting |
|
Number of engineers used | 3 |
Number of upgrades generated | 181 |
Grade 1 upgrades generated | 101 |
Grade 2 upgrades generated | 52 |
Grade 3 upgrades generated | 28 |
Crew |
|
Crew credits earned | 25 944 091 cr |
Crew hired | 3 |
Crew fired | 2 |
Crew lost | 7 |
Multi-Crew |
|
Total time in multi-crew | 1H 5M 33S |
Time in gunner role | 38S |