CMDR Nathanyel profile
(Imperial Cutter)
Federation: Petty Officer
Empire: Duke
Balance |
|
---|---|
Current assets | 1 416 100 135 cr |
Credits spent on ships | 542 827 445 cr |
Credits spent on outfitting | 539 234 782 cr |
Credits spent on repairs | 2 153 763 cr |
Credits spent on fuel | 168 797 cr |
Credits spent on munitions | 58 376 cr |
Insurance claims | 30 |
Total claim costs | 55 259 898 cr |
Combat |
|
Bounties claimed | 32 |
Profit from bounties | 657 120 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 1 |
Profit from assassinations | 176 442 cr |
Highest single reward | 0 cr |
Skimmers killed | 2 |
Crime |
|
Fines issued | 140 |
Lifetime fines value | 981 430 cr |
Bounties received/earned | 14 |
Lifetime bounty value | 35 940 cr |
Highest bounty issued | 20 000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 162 837 cr |
Commodities smuggled | 112 |
Average profit | 18 093 cr |
Highest single transaction | 60 102 cr |
Trading |
|
Market network | 97 |
Trading profit | 49 935 616 cr |
Commodities traded | 27 482 |
Average profit | 143 907 cr |
Highest single transaction | 2 594 880 cr |
Mining |
|
Profits from mining | 202 640 cr |
Minerals refined | 73 |
Materials collected | 3 199 |
Exploration |
|
Systems visited | 6 221 |
Profits from exploration | 1 197 097 337 cr |
Level 2 detailed scans | 26 168 |
Level 3 detailed scans | 28 379 |
Highest payout | 14 577 234 cr |
Total hyperspace distance | 258 605 ly |
Total hyperspace jumps | 7 262 |
Max distance from start | 65 302,00 ly |
Max distance from Sol | 65 359,00 ly |
Max distance from Colonia | 46 326,45 ly |
Approximate time played | 3W 6D 21H 57M |
Passengers |
|
Total bulk passengers delivered | 121 |
Total VIPs delivered | 1 486 |
Total delivered | 1 607 |
Total ejected | 152 |
Search and Rescue |
|
Total items rescued | 15 |
Total profit | 209 964 cr |
Total rescue transactions | 6 |
Crafting |
|
Number of engineers used | 7 |
Number of upgrades generated | 226 |
Grade 1 upgrades generated | 124 |
Grade 2 upgrades generated | 50 |
Grade 3 upgrades generated | 23 |
Grade 4 upgrades generated | 15 |
Grade 5 upgrades generated | 14 |
Crew |
|
Crew credits earned | 49 095 694 cr |
Crew hired | 3 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 4H 10M 49S |
Time in gunner role | 13M 52S |
Total credits accrued | 4 874 812 cr |