CMDR SmileyHood profile
(Fer-de-Lance)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 5 203 588 210 cr |
Credits spent on ships | 680 642 528 cr |
Credits spent on outfitting | 1 382 189 954 cr |
Credits spent on repairs | 2 089 034 cr |
Credits spent on fuel | 206 964 cr |
Credits spent on munitions | 183 038 cr |
Insurance claims | 35 |
Total claim costs | 10 239 654 cr |
Combat |
|
Bounties claimed | 520 |
Profit from bounties | 23 907 148 cr |
Combat bonds | 106 |
Profit from combat bonds | 4 159 600 cr |
Assassinations | 1 |
Profit from assassinations | 418 608 cr |
Highest single reward | 303 247 cr |
Skimmers killed | 27 |
Crime |
|
Fines issued | 39 |
Lifetime fines value | 7 700 cr |
Bounties received/earned | 25 |
Lifetime bounty value | 12 725 cr |
Highest bounty issued | 1 800 cr |
Smuggling |
|
Black market network | 12 |
Black market profit | 15 281 486 cr |
Commodities smuggled | 3 265 |
Average profit | 332 206 cr |
Highest single transaction | 1 124 160 cr |
Trading |
|
Market network | 68 |
Trading profit | 48 949 316 cr |
Commodities traded | 16 392 |
Average profit | 136 730 cr |
Highest single transaction | 874 208 cr |
Mining |
|
Profits from mining | 3 582 479 cr |
Minerals refined | 617 |
Materials collected | 13 641 |
Exploration |
|
Systems visited | 3 385 |
Profits from exploration | 305 254 812 cr |
Level 2 detailed scans | 208 |
Level 3 detailed scans | 2 884 |
Highest payout | 3 787 764 cr |
Total hyperspace distance | 128 338 ly |
Total hyperspace jumps | 4 941 |
Max distance from start | 6 477,91 ly |
Max distance from Sol | 6 497,52 ly |
Max distance from Colonia | 23 625,01 ly |
Approximate time played | 3W 1D 2H 54M |
Passengers |
|
Total bulk passengers delivered | 8 659 |
Total VIPs delivered | 9 603 |
Total delivered | 18 262 |
Total ejected | 37 |
Search and Rescue |
|
Total items rescued | 11 |
Total profit | 211 765 cr |
Total rescue transactions | 4 |
Crafting |
|
Number of engineers used | 17 |
Number of upgrades generated | 889 |
Grade 1 upgrades generated | 194 |
Grade 2 upgrades generated | 141 |
Grade 3 upgrades generated | 222 |
Grade 4 upgrades generated | 171 |
Grade 5 upgrades generated | 161 |
Crew |
|
Crew credits earned | 7 069 540 cr |
Crew hired | 2 |
Crew fired | 2 |