CMDR Kerevan profile
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 8 732 294 717 cr |
Credits spent on ships | 962 036 409 cr |
Credits spent on outfitting | 1 465 057 114 cr |
Credits spent on repairs | 16 200 780 cr |
Credits spent on fuel | 720 509 cr |
Credits spent on munitions | 1 435 025 cr |
Insurance claims | 28 |
Total claim costs | 56 545 649 cr |
Combat |
|
Bounties claimed | 2 144 |
Profit from bounties | 59 344 423 cr |
Combat bonds | 43 |
Profit from combat bonds | 572 224 cr |
Assassinations | 46 |
Profit from assassinations | 9 007 991 cr |
Highest single reward | 988 962 cr |
Skimmers killed | 164 |
Crime |
|
Fines issued | 334 |
Lifetime fines value | 186 666 cr |
Bounties received/earned | 1 113 |
Lifetime bounty value | 2 231 105 cr |
Highest bounty issued | 38 000 cr |
Smuggling |
|
Black market network | 2 |
Black market profit | 274 841 cr |
Commodities smuggled | 6 |
Average profit | 137 421 cr |
Highest single transaction | 271 586 cr |
Trading |
|
Market network | 242 |
Trading profit | 1 638 457 393 cr |
Commodities traded | 141 684 |
Average profit | 2 045 515 cr |
Highest single transaction | 497 247 786 cr |
Mining |
|
Profits from mining | 1 163 167 579 cr |
Minerals refined | 2 208 |
Materials collected | 10 703 |
Exploration |
|
Systems visited | 14 719 |
Profits from exploration | 901 264 751 cr |
Level 2 detailed scans | 31 588 |
Level 3 detailed scans | 45 037 |
Highest payout | 4 458 101 cr |
Total hyperspace distance | 1 045 189 ly |
Total hyperspace jumps | 18 098 |
Max distance from start | 65 656,15 ly |
Max distance from Sol | 65 647,34 ly |
Max distance from Colonia | 48 060,85 ly |
Approximate time played | 12W 6D 14H 57M |
Passengers |
|
Total bulk passengers delivered | 861 |
Total VIPs delivered | 583 |
Total delivered | 1 444 |
Total ejected | 0 |
Crafting |
|
Number of engineers used | 12 |
Number of upgrades generated | 710 |
Grade 1 upgrades generated | 227 |
Grade 2 upgrades generated | 143 |
Grade 3 upgrades generated | 135 |
Grade 4 upgrades generated | 91 |
Grade 5 upgrades generated | 114 |
Crew |
|
Crew credits earned | 695 917 142 cr |
Crew hired | 5 |
Crew fired | 3 |
Crew lost | 2 |
Multi-Crew |
|
Total time in multi-crew | 16H 14M 45S |
Time in gunner role | 10H 25M 6S |
Time in fighter con role | 1H 56M 54S |
Total credits accrued | 4 042 479 cr |
Total fines accrued | 100 cr |