CMDR Joeypao profile
Federation: Ensign
Empire: Lord
Balance |
|
---|---|
Current assets | 1 258 149 788 cr |
Credits spent on ships | 379 711 694 cr |
Credits spent on outfitting | 942 666 804 cr |
Credits spent on repairs | 13 030 003 cr |
Credits spent on fuel | 298 106 cr |
Credits spent on munitions | 1 894 093 cr |
Insurance claims | 36 |
Total claim costs | 141 151 347 cr |
Combat |
|
Bounties claimed | 690 |
Profit from bounties | 38 535 686 cr |
Combat bonds | 272 |
Profit from combat bonds | 22 641 608 cr |
Assassinations | 12 |
Profit from assassinations | 2 905 220 cr |
Highest single reward | 544 300 cr |
Skimmers killed | 244 |
Crime |
|
Fines issued | 172 |
Lifetime fines value | 1 678 809 cr |
Bounties received/earned | 348 |
Lifetime bounty value | 337 105 cr |
Highest bounty issued | 98 000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 4 990 cr |
Commodities smuggled | 73 |
Average profit | 554 cr |
Highest single transaction | 3 528 cr |
Trading |
|
Market network | 78 |
Trading profit | 10 577 674 cr |
Commodities traded | 9 677 |
Average profit | 22 797 cr |
Highest single transaction | 1 286 208 cr |
Mining |
|
Profits from mining | 1 497 448 cr |
Minerals refined | 554 |
Materials collected | 16 399 |
Exploration |
|
Systems visited | 2 531 |
Profits from exploration | 108 798 544 cr |
Level 2 detailed scans | 3 904 |
Level 3 detailed scans | 3 992 |
Highest payout | 5 480 623 cr |
Total hyperspace distance | 108 280 ly |
Total hyperspace jumps | 3 883 |
Max distance from start | 22 009,15 ly |
Max distance from Sol | 22 016,57 ly |
Max distance from Colonia | 22 550,96 ly |
Approximate time played | 4W 9H 30M |
Passengers |
|
Total bulk passengers delivered | 4 537 |
Total VIPs delivered | 1 155 |
Total delivered | 5 692 |
Total ejected | 71 |
Search and Rescue |
|
Total items rescued | 244 |
Total profit | 766 276 cr |
Total rescue transactions | 51 |
Crafting |
|
Number of engineers used | 13 |
Number of upgrades generated | 619 |
Grade 1 upgrades generated | 133 |
Grade 2 upgrades generated | 107 |
Grade 3 upgrades generated | 131 |
Grade 4 upgrades generated | 116 |
Grade 5 upgrades generated | 132 |
Crew |
|
Crew credits earned | 58 136 586 cr |
Crew hired | 5 |
Crew fired | 2 |
Crew lost | 2 |
Multi-Crew |
|
Total time in multi-crew | 23H 24M 36S |
Time in gunner role | 15H 30M 45S |
Total credits accrued | 825 022 cr |