CMDR VanLao profile
(Imperial Clipper)
Federation: Rear Admiral
Empire: King
Balance |
|
---|---|
Current assets | 2 238 620 524 cr |
Credits spent on ships | 1 130 487 688 cr |
Credits spent on outfitting | 1 254 750 546 cr |
Credits spent on repairs | 6 185 245 cr |
Credits spent on fuel | 542 569 cr |
Credits spent on munitions | 254 832 cr |
Insurance claims | 14 |
Total claim costs | 53 124 963 cr |
Combat |
|
Bounties claimed | 896 |
Profit from bounties | 42 019 345 cr |
Combat bonds | 501 |
Profit from combat bonds | 9 738 743 cr |
Assassinations | 35 |
Profit from assassinations | 630 875 cr |
Highest single reward | 291 350 cr |
Skimmers killed | 5 |
Crime |
|
Fines issued | 1 030 |
Lifetime fines value | 682 006 716 cr |
Bounties received/earned | 103 |
Lifetime bounty value | 160 165 cr |
Highest bounty issued | 6 000 cr |
Smuggling |
|
Black market network | 7 |
Black market profit | 513 304 558 cr |
Commodities smuggled | 64 495 |
Average profit | 1 062 742 cr |
Highest single transaction | 1 475 496 cr |
Trading |
|
Market network | 158 |
Trading profit | 3 540 803 740 cr |
Commodities traded | 223 243 |
Average profit | 4 323 326 cr |
Highest single transaction | 26 914 320 cr |
Mining |
|
Profits from mining | 276 982 245 cr |
Minerals refined | 35 |
Materials collected | 1 614 |
Exploration |
|
Systems visited | 2 603 |
Profits from exploration | 75 192 241 cr |
Level 2 detailed scans | 2 566 |
Level 3 detailed scans | 28 877 |
Highest payout | 4 655 411 cr |
Total hyperspace distance | 113 143 ly |
Total hyperspace jumps | 4 618 |
Max distance from start | 5 149,33 ly |
Max distance from Sol | 24 086,15 ly |
Max distance from Colonia | 23 558,73 ly |
Approximate time played | 4W 3H 11M |
Passengers |
|
Total bulk passengers delivered | 583 |
Total VIPs delivered | 7 248 |
Total delivered | 7 831 |
Total ejected | 63 |
Search and Rescue |
|
Total items rescued | 1 |
Total profit | 26 587 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 6 |
Number of upgrades generated | 310 |
Grade 1 upgrades generated | 77 |
Grade 2 upgrades generated | 95 |
Grade 3 upgrades generated | 71 |
Grade 4 upgrades generated | 39 |
Grade 5 upgrades generated | 28 |
Crew |
|
Crew credits earned | 17 293 476 cr |
Crew hired | 3 |
Crew fired | 2 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 18H 22M 27S |
Time in gunner role | 39M 20S |
Time in fighter con role | 34M 14S |
Total credits accrued | 11 631 967 cr |