CMDR administrat0r profile
(Type-10 Defender)
Federation: Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 3 267 593 539 cr |
Credits spent on ships | 869 202 238 cr |
Credits spent on outfitting | 2 869 066 199 cr |
Credits spent on repairs | 60 379 869 cr |
Credits spent on fuel | 1 457 659 cr |
Credits spent on munitions | 8 593 898 cr |
Insurance claims | 105 |
Total claim costs | 194 471 184 cr |
Combat |
|
Bounties claimed | 5 470 |
Profit from bounties | 166 243 014 cr |
Combat bonds | 1 540 |
Profit from combat bonds | 45 627 526 cr |
Assassinations | 179 |
Profit from assassinations | 122 067 384 cr |
Highest single reward | 298 075 cr |
Skimmers killed | 856 |
Crime |
|
Fines issued | 876 |
Lifetime fines value | 3 037 156 cr |
Bounties received/earned | 2 922 |
Lifetime bounty value | 6 041 525 cr |
Highest bounty issued | 22 130 cr |
Smuggling |
|
Black market network | 23 |
Black market profit | 16 282 836 cr |
Commodities smuggled | 17 427 |
Average profit | 70 488 cr |
Highest single transaction | 796 248 cr |
Trading |
|
Market network | 151 |
Trading profit | 340 349 935 cr |
Commodities traded | 331 492 |
Average profit | 161 456 cr |
Highest single transaction | 8 092 728 cr |
Mining |
|
Profits from mining | 28 418 151 cr |
Minerals refined | 2 060 |
Materials collected | 28 734 |
Exploration |
|
Systems visited | 5 522 |
Profits from exploration | 452 386 990 cr |
Level 2 detailed scans | 4 725 |
Level 3 detailed scans | 24 584 |
Highest payout | 8 518 405 cr |
Total hyperspace distance | 201 289 ly |
Total hyperspace jumps | 10 724 |
Max distance from start | 8 684,98 ly |
Max distance from Sol | 8 635,70 ly |
Max distance from Colonia | 27 632,61 ly |
Approximate time played | 15W 1D 18H 26M |
Passengers |
|
Total bulk passengers delivered | 70 |
Total VIPs delivered | 179 |
Total delivered | 249 |
Total ejected | 6 |
Search and Rescue |
|
Total items rescued | 92 |
Total profit | 694 025 cr |
Total rescue transactions | 28 |
Crafting |
|
Number of engineers used | 17 |
Number of upgrades generated | 1 202 |
Grade 1 upgrades generated | 310 |
Grade 2 upgrades generated | 121 |
Grade 3 upgrades generated | 286 |
Grade 4 upgrades generated | 263 |
Grade 5 upgrades generated | 222 |
Crew |
|
Crew credits earned | 391 682 460 cr |
Crew hired | 9 |
Crew fired | 4 |
Crew lost | 4 |