CMDR IkaMaster profile
Federation: Vice Admiral
Empire: None
Balance |
|
---|---|
Current assets | 1 913 297 086 cr |
Credits spent on ships | 494 709 235 cr |
Credits spent on outfitting | 694 100 832 cr |
Credits spent on repairs | 1 734 249 cr |
Credits spent on fuel | 332 650 cr |
Credits spent on munitions | 447 345 cr |
Insurance claims | 4 |
Total claim costs | 6 503 979 cr |
Combat |
|
Bounties claimed | 364 |
Profit from bounties | 27 383 354 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 1 |
Profit from assassinations | 161 424 cr |
Highest single reward | 228 617 cr |
Skimmers killed | 5 |
Crime |
|
Fines issued | 33 |
Lifetime fines value | 7 317 269 cr |
Bounties received/earned | 2 |
Lifetime bounty value | 795 cr |
Highest bounty issued | 595 cr |
Smuggling |
|
Black market network | 3 |
Black market profit | 154 431 cr |
Commodities smuggled | 40 |
Average profit | 9 084 cr |
Highest single transaction | 40 707 cr |
Trading |
|
Market network | 71 |
Trading profit | 86 272 134 cr |
Commodities traded | 15 650 |
Average profit | 294 444 cr |
Highest single transaction | 12 729 808 cr |
Mining |
|
Profits from mining | 280 070 cr |
Minerals refined | 194 |
Materials collected | 4 719 |
Exploration |
|
Systems visited | 2 206 |
Profits from exploration | 121 556 184 cr |
Level 2 detailed scans | 5 656 |
Level 3 detailed scans | 5 269 |
Highest payout | 11 087 180 cr |
Total hyperspace distance | 59 514 ly |
Total hyperspace jumps | 4 713 |
Max distance from start | 937,76 ly |
Max distance from Sol | 962,13 ly |
Max distance from Colonia | 22 272,51 ly |
Approximate time played | 5W 5D 11H 13M |
Passengers |
|
Total bulk passengers delivered | 10 392 |
Total VIPs delivered | 6 |
Total delivered | 10 398 |
Total ejected | 31 |
Search and Rescue |
|
Total items rescued | 1 |
Total profit | 2 891 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 3 |
Number of upgrades generated | 242 |
Grade 1 upgrades generated | 72 |
Grade 2 upgrades generated | 60 |
Grade 3 upgrades generated | 52 |
Grade 4 upgrades generated | 25 |
Grade 5 upgrades generated | 33 |
Crew |
|
Crew credits earned | 113 425 345 cr |
Crew hired | 6 |
Crew fired | 5 |