CMDR riscycdj profile
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 2 151 902 205 cr |
Credits spent on ships | 280 979 509 cr |
Credits spent on outfitting | 372 562 249 cr |
Credits spent on repairs | 658 919 cr |
Credits spent on fuel | 111 984 cr |
Credits spent on munitions | 115 597 cr |
Insurance claims | 5 |
Total claim costs | 11 630 565 cr |
Combat |
|
Bounties claimed | 496 |
Profit from bounties | 50 616 593 cr |
Combat bonds | 241 |
Profit from combat bonds | 15 076 785 cr |
Assassinations | 2 |
Profit from assassinations | 678 291 cr |
Highest single reward | 653 290 cr |
Skimmers killed | 14 |
Crime |
|
Fines issued | 16 |
Lifetime fines value | 81 587 cr |
Bounties received/earned | 33 |
Lifetime bounty value | 194 945 cr |
Highest bounty issued | 73 800 cr |
Smuggling |
|
Black market network | 7 |
Black market profit | 1 132 877 cr |
Commodities smuggled | 101 |
Average profit | 161 840 cr |
Highest single transaction | 569 836 cr |
Trading |
|
Market network | 91 |
Trading profit | 973 065 943 cr |
Commodities traded | 39 486 |
Average profit | 3 089 098 cr |
Highest single transaction | 94 613 103 cr |
Mining |
|
Profits from mining | 837 290 996 cr |
Minerals refined | 1 468 |
Materials collected | 11 221 |
Exploration |
|
Systems visited | 2 231 |
Profits from exploration | 168 047 638 cr |
Level 2 detailed scans | 3 341 |
Level 3 detailed scans | 6 166 |
Highest payout | 3 320 436 cr |
Total hyperspace distance | 56 492 ly |
Total hyperspace jumps | 2 883 |
Max distance from start | 6 461,18 ly |
Max distance from Sol | 6 147,43 ly |
Max distance from Colonia | 27 973,35 ly |
Approximate time played | 2W 3D 21H 11M |
Passengers |
|
Total bulk passengers delivered | 6 |
Total VIPs delivered | 6 |
Total delivered | 12 |
Total ejected | 0 |
Crafting |
|
Number of engineers used | 14 |
Number of upgrades generated | 492 |
Grade 1 upgrades generated | 179 |
Grade 2 upgrades generated | 85 |
Grade 3 upgrades generated | 89 |
Grade 4 upgrades generated | 84 |
Grade 5 upgrades generated | 55 |
Multi-Crew |
|
Total time in multi-crew | 2M 33S |
Time in gunner role | 4M 45S |